Particle
{
//	loop "1"
//	fps "30"

//	spawn
	{
		particle "D_FortitudeView_fx1"
		rate "10"
		radius "1"
		theta "90"
		phi	"0~360"
	}

//	spawn
	{
		particle "D_FortitudeView_fx2"
		rate "10"
		radius "0"
		theta "0"
		phi	"0"
	}

}