//Attach Type: Bone Single Point
//Bone: Bip01 L Hand, Bip01 R Hand

Particle
{
//	loop "1"
//	fps "30"

//	spawn
	{
		particle "D_PotenceView"
		loop "1"
		rate "100"
		radius "0"
		theta "0"
		phi	"0"
	}
	
}

