// Base
LevelingTemplateList
{


//
//  Auto-Leveling Templates:
//
//	These attempt to buy each Trait (Attribute/Ability/Discipline), in order.  For example, if you have:
//		Level { "Strength"	"3" }
//		Level { "Brawl"		"2" }
//		Level { "Strength"	"4" }
//	The system will attempt to buy Strength up to 3, then Brawl up to 2, and then Strength to 4.  If it
//	cannot pay the full amount to raise Strength to 3, then it will wait until it does before continuing
//	on to Brawl.
//
//	The thing to keep in mind is that you probably want to keep feeding it values to spend points on, so you
//	should usually put each desired stat in the list multiple times, in different places, until it maxes out.
//
//
//  Format:
//
//	LevelingTemplate
//	{
//		"Name"			""
//		"InternalName"		""
//		
//		"ClanDependency"		"<Character_Template>"
//		"Dependency"		"<Trait> <Equality_Comparison> <Value>"	// A requirement for this template to be valid/process
//		"Dependency"		"Attrib_Order == Physical_Mental_Social"
//
//		LevelGroup			// Any number (0 to N) of groups that get processed in-order
//		{
//			"Dependency"		"<Trait> <Equality_Comparison> <Value>"	// A requirement for this LevelGroup to be processed
//
//			Level { "<Trait>"		"<Value>" }	// Any number of levelling values, that get processed in order
//			Level { "Strength"	"2" }
//		}
//
//		Level { "<Trait>"		"<Value>" }
//
//	}
//
//


// ---------------------





// ---------------------



// Templates used when you use the Character Generation Wizard

LevelingTemplate
{
	"Name"		"Brujah CharGen"
	"InternalName"	"Brujah_CharGen"

	"ClanDependency"	"Player_Brujah"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"1" }
 		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"1" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

// [Disciplines]

	// Disciplines
	Level { "Celerity"	"1" }
	Level { "Potence"	"2" }
	Level { "Presence"	"1" }
}


LevelingTemplate
{
	"Name"		"Gangrel CharGen"
	"InternalName"	"Gangrel_CharGen"

	"ClanDependency"	"Player_Gangrel"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"1" }
 		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"1" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"1" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

// [Disciplines]

	// Disciplines
	Level { "Animalism"	"1" }
	Level { "Fortitude"	"2" }
	Level { "Protean"	"1" }
}


LevelingTemplate
{
	"Name"		"Malkavian CharGen"
	"InternalName"	"Malkavian_CharGen"

	"ClanDependency"	"Player_Malkavian"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"1" }
 		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}

// [Disciplines]

	// Disciplines
	Level { "Auspex"	"1" }
	Level { "Dementation"	"2" }
	Level { "Obfuscate"	"1" }
}


LevelingTemplate
{
	"Name"		"Nosferatu CharGen"
	"InternalName"	"Nosferatu_CharGen"

	"ClanDependency"	"Player_Nosferatu"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"0" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"1" }
 		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"0" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"0" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"0" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"0" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"0" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}

// [Disciplines]

	// Disciplines
	Level { "Animalism"	"1" }
	Level { "Obfuscate"	"2" }
	Level { "Potence"	"1" }
}


LevelingTemplate
{
	"Name"		"Toreador CharGen"
	"InternalName"	"Toreador_CharGen"

	"ClanDependency"	"Player_Toreador"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"1" }
 		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

// [Disciplines]

	// Disciplines
	Level { "Auspex"	"1" }
	Level { "Celerity"	"2" }
	Level { "Presence"	"1" }
}


LevelingTemplate
{
	"Name"		"Tremere CharGen"
	"InternalName"	"Tremere_CharGen"

	"ClanDependency"	"Player_Tremere"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"1" }
 		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"2" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"2" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

// [Disciplines]

	// Disciplines
	Level { "Auspex"	"1" }
	Level { "Dominate"	"1" }
	Level { "Thaumaturgy"	"2" }
}


LevelingTemplate
{
	"Name"		"Ventrue CharGen"
	"InternalName"	"Ventrue_CharGen"

	"ClanDependency"	"Player_Ventrue"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"1" }
 		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

// [Disciplines]

	// Disciplines
	Level { "Dominate"	"2" }
	Level { "Fortitude"	"1" }
	Level { "Presence"	"1" }
}

// _VF_ Mods Clan adds-on 2_10 for 1_6fr JPSO 05/07/2005
LevelingTemplate
{
	"Name"		"Gantribu CharGen"
	"InternalName"	"Gantribu_CharGen"

	"ClanDependency"	"Player_Gantribu"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"1" }
 		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"1" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"1" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

// [Disciplines]

	// Disciplines
	Level { "Celerity"	"1" }
	Level { "Obfuscate"	"1" }
	Level { "Protean"	"2" }
}


LevelingTemplate
{
	"Name"		"Tzimisceoc CharGen"
	"InternalName"	"Tzimisceoc_CharGen"

	"ClanDependency"	"Player_Tzimisceoc"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"2" }
 		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"2" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"2" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"2" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"2" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"2" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"2" }
		Level { "Security"	"1" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"2" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"2" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"2" }
		Level { "Security"	"1" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"2" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"2" }
	}

// [Disciplines]

	// Disciplines
	Level { "Animalism"	"1" }
	Level { "Auspex"	"1" }
	Level { "Dominate"	"2" }
}


LevelingTemplate
{
	"Name"		"Salubria CharGen"
	"InternalName"	"Salubria_CharGen"

	"ClanDependency"	"Player_Salubria"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"1" }
 		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"2" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"2" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}

// [Disciplines]

	// Disciplines
	Level { "Auspex"	"1" }
	Level { "Fortitude"	"2" }
	Level { "Presence"	"1" }
//	Level { "Valeren"	"1" }
}


LevelingTemplate
{
	"Name"		"Assamites CharGen"
	"InternalName"	"Assamites_CharGen"

	"ClanDependency"	"Player_Assamites"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"2" }
 		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"2" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"2" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"2" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"2" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"2" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}

// [Disciplines]

	// Disciplines
	Level { "Celerity"	"1" }  //Placeholder	
	Level { "Obfuscate"	"1" }
//	Level { "Quietus"	"1" }
	Level { "Thaumaturgy"	"2" }
}


LevelingTemplate
{
	"Name"		"Assamitev CharGen"
	"InternalName"	"Assamitev_CharGen"

	"ClanDependency"	"Player_Assamitev"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"1" }
 		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"2" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"2" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"2" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"2" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}

// [Disciplines]

	// Disciplines
	Level { "Auspex"	"1" }
	Level { "Celerity"	"1" }
	Level { "Dominate"	"2" }	//Placeholder
//	Level { "Quietus"	"2" }
}


LevelingTemplate
{
	"Name"		"Assamitew CharGen"
	"InternalName"	"Assamitew_CharGen"

	"ClanDependency"	"Player_Assamitew"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"1" }
 		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"2" }
		Level { "Academics"	"0" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"2" }
		Level { "Academics"	"0" }
	}

// [Disciplines]

	// Disciplines
	Level { "Celerity"	"2" }
	Level { "Potence"	"0" }	//Placeholder
	Level { "Obfuscate"	"0" }
//	Level { "Quietus"	"1" }
}


LevelingTemplate
{
	"Name"		"Baali CharGen"
	"InternalName"	"Baali_CharGen"

	"ClanDependency"	"Player_Baali"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"2" }
 		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"2" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"2" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"2" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"2" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"2" }
	}

// [Disciplines]

	// Disciplines
	Level { "Auspex"	"1" }	//Placeholder
//	Level { "Daimoinion"	"1" }
	Level { "Obfuscate"	"1" }
	Level { "Presence"	"2" }
}


LevelingTemplate
{
	"Name"		"Daughter CharGen"
	"InternalName"	"Daughter_CharGen"

	"ClanDependency"	"Player_Daughter"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"2" }
	 	Level { "Intelligence"	"1" }
 		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"2" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"2" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"2" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"2" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}

// [Disciplines]

	// Disciplines
	Level { "Fortitude"	"1" }
	Level { "Dementation"	"2" }	//Placeholder
//	Level { "Melpominee"	"2" }
	Level { "Presence"	"1" }
}


LevelingTemplate
{
	"Name"		"Follower CharGen"
	"InternalName"	"Follower_CharGen"

	"ClanDependency"	"Player_Follower"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"2" }
 		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"2" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"2" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"2" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}

// [Disciplines]

	// Disciplines
	Level { "Obfuscate"	"2" }
	Level { "Animalism"	"1" }	//Placeholder
	Level { "Presence"	"1" }
//	Level { "Serpentis"	"1" }
}


LevelingTemplate
{
	"Name"		"Giovanni CharGen"
	"InternalName"	"Giovanni_CharGen"

	"ClanDependency"	"Player_Giovanni"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"1" }
 		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

// [Disciplines]

	// Disciplines
	Level { "Dominate"	"2" }
//	Level { "Necromancy"	"1" }
	Level { "Thaumaturgy"	"2" }	//Placeholder
	Level { "Potence"	"1" }
}


LevelingTemplate
{
	"Name"		"Nagaraja CharGen"
	"InternalName"	"Nagaraja_CharGen"

	"ClanDependency"	"Player_Nagaraja"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"0" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"1" }
 		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"0" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"0" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"0" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"0" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"0" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}

// [Disciplines]

	// Disciplines
	Level { "Auspex"	"1" }
	Level { "Dominate"	"1" }	//Placeholder
	Level { "Fortitude"	"2" }
//	Level { "Necromancy"	"2" }
}


LevelingTemplate
{
	"Name"		"Ravnos CharGen"
	"InternalName"	"Ravnos_CharGen"

	"ClanDependency"	"Player_Ravnos"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"1" }
 		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"2" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"1" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"2" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"0" }
		Level { "Security"	"1" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}

// [Disciplines]

	// Disciplines
	Level { "Animalism"	"2" }
//	Level { "Chimerstry"	"1" }
	Level { "Dementation"	"1" }	//Placeholder
	Level { "Fortitude"	"1" }
}


LevelingTemplate
{
	"Name"		"Lasombra CharGen"
	"InternalName"	"Lasombra_CharGen"

	"ClanDependency"	"Player_Lasombra"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"1" }
 		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"2" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"2" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

// [Disciplines]

	// Disciplines
	Level { "Dominate"	"2" }
	Level { "Obfuscate"	"1" }	//Placeholder
//	Level { "Obtenebration"	"2" }
	Level { "Potence"	"1" }
}


LevelingTemplate
{
	"Name"		"Samedi CharGen"
	"InternalName"	"Samedi_CharGen"

	"ClanDependency"	"Player_Samedi"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"1" }
 		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"1" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

// [Disciplines]

	// Disciplines
	Level { "Fortitude"	"2" }
	Level { "Obfuscate"	"1" }
	Level { "Potence"	"1" }	//Placeholder
//	Level { "Thanatosis"	"1" }
}


LevelingTemplate
{
	"Name"		"Trueb CharGen"
	"InternalName"	"Trueb_CharGen"

	"ClanDependency"	"Player_Trueb"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"1" }
 		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"2" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"2" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"2" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"2" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"2" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"0" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"1" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"1" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"2" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"0" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"0" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"1" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

// [Disciplines]

	// Disciplines
	Level { "Dominate"	"1" }	//Placeholder
	Level { "Potence"	"1" }
	Level { "Presence"	"2" }
//	Level { "Temporis"	"2" }
}


LevelingTemplate
{
	"Name"		"Tzimisce CharGen"
	"InternalName"	"Tzimisce_CharGen"

	"ClanDependency"	"Player_Tzimisce"

// [Attributes]

	LevelGroup
	{
		// Base
		"Dependency"		"Attrib_Order == Physical_Mental_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

	 	// Mental
 		Level { "Perception"	"1" }
	 	Level { "Intelligence"	"2" }
 		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Social_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"2" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Mental_Physical_Social"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"1" }

		// Mental
		Level { "Perception"	"2" }
		Level { "Intelligence"	"2" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Mental_Physical"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"1" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"3" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"2" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Social_Physical_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"1" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"3" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

	LevelGroup
	{
		"Dependency"		"Attrib_Order == Physical_Social_Mental"

		// Physical
		Level { "Strength"	"1" }
		Level { "Dexterity"	"2" }
		Level { "Stamina"	"2" }

		// Social
		Level { "Charisma"	"1" }
		Level { "Manipulation"	"1" }
		Level { "Appearance"	"2" }

		// Mental
		Level { "Perception"	"1" }
		Level { "Intelligence"	"1" }
		Level { "Wits"		"1" }
	}

// [Abilities]
	
	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Skills_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Talents_Knowledges"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"1" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}

	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Skills_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Skills_Knowledges_Talents"

		// Talents
		Level { "Brawl"		"0" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"1" }
		Level { "Melee"		"1" }
		Level { "Security"	"1" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"0" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Talents_Knowledges_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"1" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"0" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}


	LevelGroup
	{
		"Dependency"		"Ability_Order == Knowledges_Talents_Skills"

		// Talents
		Level { "Brawl"		"1" }
		Level { "Dodge"		"0" }
		Level { "Intimidation"	"1" }
		Level { "Subterfuge"	"0" }

		// Skills
		Level { "Firearms"	"0" }
		Level { "Melee"		"1" }
		Level { "Security"	"0" }
		Level { "Stealth"	"0" }

		// Knowledges
		Level { "Computer"	"1" }
		Level { "Finance"	"0" }
		Level { "Investigation"	"1" }
		Level { "Academics"	"1" }
	}

// [Disciplines]

	// Disciplines
	Level { "Animalism"	"2" }
	Level { "Auspex"	"1" }
	Level { "Protean"	"0" }	//Placeholder
//	Level { "Vicissitude"	"2" }
}
// changes end


// ---------------------


// Default Templates used

LevelingTemplate
{
	"Name"		"Brujah Default"
	"InternalName"	"Brujah_Default"

	"ClanDependency"	"Player_Brujah"

// Mods Ajout-Clans et histoires 17fr 16/08/2005
	LevelGroup
	{
		"Dependency"		"Celerity > 0"
// Changes end
		Level { "Strength"	"2" }
		Level { "Potence"	"2" }
		Level { "Intimidation"	"1" }
		Level { "Brawl"		"1" }
		Level { "Dexterity"	"1" }
		Level { "Melee"		"1" }
		Level { "Firearms"	"1" }
		Level { "Brawl"		"2" }
		Level { "Dodge"		"1" }
		Level { "Presence"	"2" }
		Level { "Potence"	"3" }
		Level { "Brawl"		"3" }
		Level { "Melee"		"2" }
		Level { "Dexterity"	"2" }
		Level { "Firearms"	"2" }
		Level { "Strength"	"3" }
		Level { "Presence"	"3" }
		Level { "Celerity"	"3" }
		Level { "Dexterity"	"3" }
		Level { "Stamina"	"2" }
		Level { "Potence"	"4" }
		Level { "Intimidation"	"2" }
		Level { "Dodge"		"2" }
		Level { "Stamina"	"3" }
		Level { "Potence"	"5" }
		Level { "Strength"	"4" }
		Level { "Melee"		"3" }
		Level { "Perception"	"1" }
		Level { "Firearms"	"3" }
		Level { "Brawl"		"4" }
		Level { "Melee"		"4" }
		Level { "Dexterity"	"4" }
		Level { "Celerity"	"4" }
		Level { "Brawl"		"5" }
		Level { "Firearms"	"4" }
		Level { "Intimidation"	"3" }
		Level { "Strength"	"5" }
		Level { "Presence"	"4" }
		Level { "Stamina"	"4" }
		Level { "Intimidation"	"4" }
		Level { "Presence"	"5" }
		Level { "Celerity"	"5" }
		Level { "Melee"		"5" }
		Level { "Perception"	"2" }
		Level { "Firearms"	"5" }
		Level { "Intimidation"	"5" }
// Mods Ajout-Clans et histoires 17fr 16/08/2005
	}		

	LevelGroup
	{
		"Dependency"		"Dominate > 0"
		Level { "Strength"	"2" }
		Level { "Potence"	"2" }
		Level { "Intimidation"	"1" }
		Level { "Brawl"		"1" }
		Level { "Dexterity"	"1" }
		Level { "Melee"		"1" }
		Level { "Firearms"	"1" }
		Level { "Brawl"		"2" }
		Level { "Dodge"		"1" }
		Level { "Presence"	"2" }
		Level { "Potence"	"3" }
		Level { "Brawl"		"3" }
		Level { "Melee"		"2" }
		Level { "Dexterity"	"2" }
		Level { "Firearms"	"2" }
		Level { "Strength"	"3" }
		Level { "Presence"	"3" }
		Level { "Dominate"	"3" }
		Level { "Dexterity"	"3" }
		Level { "Stamina"	"2" }
		Level { "Potence"	"4" }
		Level { "Intimidation"	"2" }
		Level { "Dodge"		"2" }
		Level { "Stamina"	"3" }
		Level { "Potence"	"5" }
		Level { "Strength"	"4" }
		Level { "Melee"		"3" }
		Level { "Perception"	"1" }
		Level { "Firearms"	"3" }
		Level { "Brawl"		"4" }
		Level { "Melee"		"4" }
		Level { "Dexterity"	"4" }
		Level { "Dominate"	"4" }
		Level { "Brawl"		"5" }
		Level { "Firearms"	"4" }
		Level { "Intimidation"	"3" }
		Level { "Strength"	"5" }
		Level { "Presence"	"4" }
		Level { "Stamina"	"4" }
		Level { "Intimidation"	"4" }
		Level { "Presence"	"5" }
		Level { "Dominate"	"5" }
		Level { "Melee"		"5" }
		Level { "Perception"	"2" }
		Level { "Firearms"	"5" }
		Level { "Intimidation"	"5" }
	}
// Changes end
}


LevelingTemplate
{
	"Name"		"Gangrel Default"
	"InternalName"	"Gangrel_Default"

	"ClanDependency"	"Player_Gangrel"

	Level { "Strength"	"2" }
	Level { "Melee"		"1" }
	Level { "Brawl"		"1" }
	Level { "Stealth"	"1" }
	Level { "Protean"	"2" }
	Level { "Stealth"	"2" }
	Level { "Melee"		"2" }
	Level { "Strength"	"3" }
	Level { "Brawl"		"2" }
	Level { "Dexterity"	"2" }
	Level { "Animalism"	"2" }
	Level { "Stealth"	"3" }
	Level { "Protean"	"3" }
	Level { "Stamina"	"2" }
	Level { "Brawl"		"3" }
	Level { "Melee"		"3" }
	Level { "Dexterity"	"3" }
	Level { "Strength"	"4" }
	Level { "Fortitude"	"3" }
	Level { "Dodge"		"2" }
	Level { "Protean"	"4" }
	Level { "Melee"		"4" }
	Level { "Stealth"	"4" }
	Level { "Animalism"	"3" }
	Level { "Fortitude"	"4" }
	Level { "Brawl"		"4" }
	Level { "Protean"	"5" }
	Level { "Dodge"		"3" }
	Level { "Strength"	"5" }
	Level { "Animalism"	"4" }
	Level { "Brawl"		"4" }
	Level { "Fortitude"	"5" }
	Level { "Melee"		"5" }
	Level { "Stealth"	"5" }
	Level { "Stamina"	"3" }
	Level { "Dodge"		"4" }
	Level { "Perception"	"2" }
	Level { "Animalism"	"5" }
	Level { "Dodge"		"5" }
	
}


LevelingTemplate
{
	"Name"		"Malkavian Default"
	"InternalName"	"Malkavian_Default"

	"ClanDependency"	"Player_Malkavian"

// Mods Ajout-Clans et histoires 17fr 16/08/2005
	LevelGroup
	{
		"Dependency"		"Dementation > 0"
// Changes end
		Level { "Dexterity"	"1" }
		Level { "Dementation"	"2" }
		Level { "Perception"	"1" }
		Level { "Charisma"	"1" }
		Level { "Wits"		"2" }
		Level { "Obfuscate"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Academics"	"1" }
		Level { "Auspex"	"2" }
		Level { "Computer"	"1" }
		Level { "Perception"	"2" }
		Level { "Firearms"	"1" }
		Level { "Dementation"	"3" }
		Level { "Charisma"	"2" }
		Level { "Perception"	"3" }
		Level { "Firearms"	"2" }
		Level { "Wits"		"3" }
		Level { "Academics"	"2" }
		Level { "Computer"	"2" }
		Level { "Intelligence"	"2" }
		Level { "Obfuscate"	"3" }
		Level { "Dexterity"	"2" }
		Level { "Auspex"	"3" }
		Level { "Dementation"	"4" }
		Level { "Charisma"	"3" }
		Level { "Wits"		"4" }
		Level { "Perception"	"4" }
		Level { "Firearms"	"3" }
		Level { "Obfuscate"	"4" }
		Level { "Intelligence"	"3" }
		Level { "Academics"	"3" }
		Level { "Auspex"	"4" }
		Level { "Computer"	"3" }
		Level { "Dementation"	"5" }
		Level { "Charisma"	"4" }
		Level { "Wits"		"5" }
		Level { "Firearms"	"4" }
		Level { "Perception"	"5" }
		Level { "Dexterity"	"3" }
		Level { "Intelligence"	"4" }
		Level { "Obfuscate"	"5" }
		Level { "Auspex"	"5" }
		Level { "Academics"	"4" }
		Level { "Computer"	"4" }
		Level { "Firearms"	"5" }
// Mods Ajout-Clans et histoires 17fr 16/08/2005
	}		

	LevelGroup
	{
		"Dependency"		"Dominate > 0"

		Level { "Dexterity"	"1" }
		Level { "Dominate"	"2" }
		Level { "Perception"	"1" }
		Level { "Charisma"	"1" }
		Level { "Wits"		"2" }
		Level { "Obfuscate"	"2" }
		Level { "Intelligence"	"1" }
		Level { "Academics"	"1" }
		Level { "Auspex"	"2" }
		Level { "Computer"	"1" }
		Level { "Perception"	"2" }
		Level { "Firearms"	"1" }
		Level { "Dominate"	"3" }
		Level { "Charisma"	"2" }
		Level { "Perception"	"3" }
		Level { "Firearms"	"2" }
		Level { "Wits"		"3" }
		Level { "Academics"	"2" }
		Level { "Computer"	"2" }
		Level { "Intelligence"	"2" }
		Level { "Obfuscate"	"3" }
		Level { "Dexterity"	"2" }
		Level { "Auspex"	"3" }
		Level { "Dominate"	"4" }
		Level { "Charisma"	"3" }
		Level { "Wits"		"4" }
		Level { "Perception"	"4" }
		Level { "Firearms"	"3" }
		Level { "Obfuscate"	"4" }
		Level { "Intelligence"	"3" }
		Level { "Academics"	"3" }
		Level { "Auspex"	"4" }
		Level { "Computer"	"3" }
		Level { "Dominate"	"5" }
		Level { "Manipulation"	"3" }
		Level { "Wits"		"5" }
		Level { "Firearms"	"4" }
		Level { "Perception"	"5" }
		Level { "Dexterity"	"3" }
		Level { "Intelligence"	"4" }
		Level { "Obfuscate"	"5" }
		Level { "Auspex"	"5" }
		Level { "Academics"	"4" }
		Level { "Computer"	"4" }
		Level { "Firearms"	"5" }
	}
// Changes end	
}


LevelingTemplate
{
	"Name"		"Nosferatu Default"
	"InternalName"	"Nosferatu_Default"

	"ClanDependency"	"Player_Nosferatu"

	Level { "Strength"	"1" }
	Level { "Perception"	"1" }
	Level { "Obfuscate"	"2" }
	Level { "Firearms"	"1" }
	Level { "Dexterity"	"2" }
	Level { "Stealth"	"1" }
	Level { "Strength"	"2" }
	Level { "Security"	"1" }
	Level { "Melee"		"1" }
	Level { "Perception"	"2" }
	Level { "Firearms"	"2" }
	Level { "Obfuscate"	"3" }
	Level { "Stealth"	"2" }
	Level { "Potence"	"2" }
	Level { "Perception"	"3" }
	Level { "Animalism"	"2" }
	Level { "Dexterity"	"3" }
	Level { "Strength"	"3" }
	Level { "Melee"		"2" }
	Level { "Perception"	"4" }
	Level { "Firearms"	"3" }
	Level { "Security"	"2" }
	Level { "Strength"	"3" }
	Level { "Obfuscate"	"4" }
	Level { "Stealth"	"3" }
	Level { "Animalism"	"3" }
	Level { "Melee"		"3" }
	Level { "Potence"	"3" }
	Level { "Dexterity"	"4" }
	Level { "Security"	"3" }
	Level { "Stealth"	"4" }
	Level { "Potence"	"4" }
	Level { "Firearms"	"4" }
	Level { "Animalism"	"4" }
	Level { "Strength"	"4" }
	Level { "Obfuscate"	"5" }
	Level { "Security"	"4" }
	Level { "Stealth"	"5" }
	Level { "Perception"	"5" }
	Level { "Dexterity"	"5" }
	Level { "Firearms"	"5" }
	Level { "Animalism"	"5" }
	Level { "Potence"	"5" }
	Level { "Melee"		"4" }
}


LevelingTemplate
{
	"Name"		"Toreador Default"
	"InternalName"	"Toreador_Default"

	"ClanDependency"	"Player_Toreador"

	Level { "Perception"	"1" }
	Level { "Charisma"	"1" }
	Level { "Subterfuge"	"1" }	
	Level { "Academics"	"1" }
	Level { "Celerity"	"2" }
	Level { "Intelligence"	"1" }
	Level { "Firearms"	"1" }
	Level { "Charisma"	"2" }
	Level { "Appearance"	"2" }
	Level { "Academics"	"2" }
	Level { "Presence"	"2" }
	Level { "Subterfuge"	"2" }
	Level { "Charisma"	"3" }
	Level { "Manipulation"	"1" }
	Level { "Intelligence"	"2" }
	Level { "Perception"	"2" }
	Level { "Celerity"	"3" }
	Level { "Auspex"	"2" }
	Level { "Firearms"	"2" }
	Level { "Appearance"	"3" }
	Level { "Academics"	"3" }
	Level { "Presence"	"3" }
	Level { "Subterfuge"	"3" }
	Level { "Charisma"	"4" }
	Level { "Appearance"	"4" }
	Level { "Celerity"	"4" }
	Level { "Presence"	"4" }
	Level { "Auspex"	"3" }
	Level { "Perception"	"3" }
	Level { "Firearms"	"3" }
	Level { "Manipulation"	"2" }
	Level { "Intelligence"	"3" }
	Level { "Subterfuge"	"4" }
	Level { "Appearance"	"5" }
	Level { "Auspex"	"4" }
	Level { "Celerity"	"5" }
	Level { "Charisma"	"5" }
	Level { "Presence"	"5" }
	Level { "Perception"	"4" }
	Level { "Firearms"	"4" }
	Level { "Academics"	"4" }
	Level { "Manipulation"	"3" }
	Level { "Auspex"	"5" }
	Level { "Intelligence"	"4" }
	Level { "Subterfuge"	"5" }
	Level { "Perception"	"5" }
	Level { "Academics"	"5" }
	Level { "Firearms"	"5" }
}


LevelingTemplate
{
	"Name"		"Tremere Default"
	"InternalName"	"Tremere_Default"

	"ClanDependency"	"Player_Tremere"

	Level { "Wits"		"1" }
	Level { "Strength"	"1" }
	Level { "Computer"	"1" }
	Level { "Intelligence"	"1" }
	Level { "Academics"	"1" }
	Level { "Thaumaturgy"	"2" }
	Level { "Melee"		"1" }
	Level { "Charisma"	"1" }
	Level { "Perception"	"1" }
	Level { "Dominate"	"2" }
	Level { "Wits"		"2" }
	Level { "Computer"	"2" }
	Level { "Intimidation"	"1" }
	Level { "Thaumaturgy"	"3" }
	Level { "Intelligence"	"2" }
	Level { "Charisma"	"2" }
	Level { "Dodge"		"1" }
	Level { "Academics"	"2" }
	Level { "Auspex"	"2" }
	Level { "Strength"	"2" }
	Level { "Melee"		"2" }
	Level { "Dominate"	"3" }
	Level { "Auspex"	"3" }
	Level { "Perception"	"2" }
	Level { "Intimidation"	"2" }
	Level { "Intelligence"	"3" }
	Level { "Charisma"	"3" }
	Level { "Thaumaturgy"	"4" }
	Level { "Wits"		"3" }
	Level { "Computer"	"3" }
	Level { "Dodge"		"2" }
	Level { "Intelligence"	"4" }
	Level { "Academics"	"3" }
	Level { "Dominate"	"4" }
	Level { "Auspex"	"4" }
	Level { "Strength"	"3" }
	Level { "Melee"		"3" }
	Level { "Thaumaturgy"	"5" }
	Level { "Intimidation"	"3" }
	Level { "Charisma"	"4" }
	Level { "Perception"	"3" }
	Level { "Wits"		"4" }
	Level { "Computer"	"4" }
	Level { "Academics"	"4" }
	Level { "Strength"	"4" }
	Level { "Melee"		"4" }
	Level { "Wits"		"5" }
	Level { "Intimidation"	"4" }
	Level { "Dominate"	"5" }
	Level { "Intelligence"	"5" }
	Level { "Auspex"	"5" }
	Level { "Charisma"	"5" }
	Level { "Perception"	"4" }
	Level { "Strength"	"5" }
	Level { "Dodge"		"3" }
	Level { "Melee"		"5" }
	Level { "Academics"	"5" }
}


LevelingTemplate
{
	"Name"		"Ventrue Default"
	"InternalName"	"Ventrue_Default"

	"ClanDependency"	"Player_Ventrue"

	Level { "Manipulation"	"1" }
	Level { "Presence"	"2" }
	Level { "Perception"	"1" }
	Level { "Intelligence"	"1" }
	Level { "Academics"	"1" }
	Level { "Charisma"	"1" }
	Level { "Intimidation"	"1" }
	Level { "Manipulation"	"1" }
	Level { "Firearms"	"1" }
	Level { "Dominate"	"2" }
	Level { "Intelligence"	"2" }
	Level { "Manipulation"	"2" }
	Level { "Wits"		"1" }
	Level { "Finance"	"2" }
	Level { "Intimidation"	"2" }
	Level { "Charisma"	"2" }
	Level { "Presence"	"3" }
	Level { "Academics"	"2" }
	Level { "Fortitude"	"2" }
	Level { "Finance"	"3" }
	Level { "Perception"	"2" }
	Level { "Firearms"	"2" }
	Level { "Dominate"	"3" }
	Level { "Wits"		"2" }
	Level { "Academics"	"3" }
	Level { "Manipulation"	"3" }
	Level { "Fortitude"	"3" }
	Level { "Charisma"	"3" }
	Level { "Wits"		"2" }
	Level { "Dominate"	"4" }
	Level { "Perception"	"3" }
	Level { "Firearms"	"3" }
	Level { "Intimidation"	"3" }
	Level { "Intelligence"	"4" }
	Level { "Finance"	"4" }
	Level { "Presence"	"4" }
	Level { "Fortitude"	"4" }
	Level { "Charisma"	"4" }
	Level { "Dominate"	"5" }
	Level { "Presence"	"5" }
	Level { "Intelligence"	"5" }
	Level { "Academics"	"4" }
	Level { "Perception"	"4" }
	Level { "Firearms"	"4" }
	Level { "Wits"		"3" }
	Level { "Manipulation"	"5" }
	Level { "Intimidation"	"4" }
	Level { "Charisma"	"5" }
	Level { "Finance"	"5" }
	Level { "Fortitude"	"5" }
	Level { "Academics"	"5" }
	Level { "Perception"	"5" }
	Level { "Firearms"	"5" }
}

// _VF_ Mods Clan adds-on 2_10 for 1_6fr JPSO 05/07/2005
LevelingTemplate
{
	"Name"		"Gantribu Default"
	"InternalName"	"Gantribu_Default"

	"ClanDependency"	"Player_Gantribu"

	Level { "Strength"	"2" }
	Level { "Melee"		"1" }
	Level { "Brawl"		"1" }
	Level { "Stealth"	"1" }
	Level { "Protean"	"2" }
	Level { "Stealth"	"2" }
	Level { "Melee"		"2" }
	Level { "Strength"	"3" }
	Level { "Brawl"		"2" }
	Level { "Dexterity"	"2" }
	Level { "Obfuscate"	"2" }
	Level { "Stealth"	"3" }
	Level { "Protean"	"3" }
	Level { "Stamina"	"2" }
	Level { "Brawl"		"3" }
	Level { "Melee"		"3" }
	Level { "Dexterity"	"3" }
	Level { "Strength"	"4" }
	Level { "Celerity"	"3" }
	Level { "Dodge"		"2" }
	Level { "Protean"	"4" }
	Level { "Melee"		"4" }
	Level { "Stealth"	"4" }
	Level { "Obfuscate"	"3" }
	Level { "Celerity"	"4" }
	Level { "Brawl"		"4" }
	Level { "Protean"	"5" }
	Level { "Dodge"		"3" }
	Level { "Strength"	"5" }
	Level { "Obfuscate"	"4" }
	Level { "Brawl"		"4" }
	Level { "Celerity"	"5" }
	Level { "Melee"		"5" }
	Level { "Stealth"	"5" }
	Level { "Stamina"	"3" }
	Level { "Dodge"		"4" }
	Level { "Perception"	"2" }
	Level { "Obfuscate"	"5" }
	Level { "Dodge"		"5" }
	
}

LevelingTemplate
{
	"Name"		"Tzimisceoc Default"
	"InternalName"	"Tzimisceoc_Default"

	"ClanDependency"	"Player_Tzimisceoc"

	Level { "Wits"		"1" }
	Level { "Strength"	"1" }
	Level { "Academics"	"1" }
	Level { "Intelligence"	"1" }
	Level { "Melee"		"1" }
	Level { "Dominate"	"2" }
	Level { "Investigation"	"1" }
	Level { "Charisma"	"1" }
	Level { "Perception"	"1" }
	Level { "Animalism"	"2" }
	Level { "Wits"		"2" }
	Level { "Academics"	"2" }
	Level { "Intimidation"	"1" }
	Level { "Dominate"	"3" }
	Level { "Intelligence"	"2" }
	Level { "Charisma"	"2" }
	Level { "Dodge"		"1" }
	Level { "Melee"		"2" }
	Level { "Auspex"	"2" }
	Level { "Strength"	"2" }
	Level { "Investigation"	"2" }
	Level { "Animalism"	"3" }
	Level { "Auspex"	"3" }
	Level { "Perception"	"2" }
	Level { "Intimidation"	"2" }
	Level { "Intelligence"	"3" }
	Level { "Charisma"	"3" }
	Level { "Dominate"	"4" }
	Level { "Wits"		"3" }
	Level { "Academics"	"3" }
	Level { "Dodge"		"2" }
	Level { "Intelligence"	"4" }
	Level { "Melee"		"3" }
	Level { "Animalism"	"4" }
	Level { "Auspex"	"4" }
	Level { "Strength"	"3" }
	Level { "Investigation"	"3" }
	Level { "Dominate"	"5" }
	Level { "Intimidation"	"3" }
	Level { "Charisma"	"4" }
	Level { "Perception"	"3" }
	Level { "Wits"		"4" }
	Level { "Academics"	"4" }
	Level { "Melee"		"4" }
	Level { "Strength"	"4" }
	Level { "Investigation"	"4" }
	Level { "Wits"		"5" }
	Level { "Intimidation"	"4" }
	Level { "Animalism"	"5" }
	Level { "Intelligence"	"5" }
	Level { "Auspex"	"5" }
	Level { "Charisma"	"5" }
	Level { "Perception"	"4" }
	Level { "Strength"	"5" }
	Level { "Dodge"		"3" }
	Level { "Melee"		"5" }
	Level { "Investigation"	"5" }
}

LevelingTemplate
{
	"Name"		"Salubria Default"
	"InternalName"	"Salubria_Default"

	"ClanDependency"	"Player_Salubria"

	Level { "Strength"	"2" }
	Level { "Fortitude"	"2" }
	Level { "Intimidation"	"1" }
	Level { "Brawl"		"1" }
	Level { "Dexterity"	"1" }
	Level { "Melee"		"1" }
	Level { "Firearms"	"1" }
	Level { "Brawl"		"2" }
	Level { "Dodge"		"1" }
	Level { "Auspex"	"2" }
	Level { "Fortitude"	"3" }
	Level { "Brawl"		"3" }
	Level { "Melee"		"2" }
	Level { "Dexterity"	"2" }
	Level { "Firearms"	"2" }
	Level { "Strength"	"3" }
	Level { "Auspex"	"3" }
//	Level { "Valeren"	"3" }
	Level { "Presence"	"3" }	//Placeholder
	Level { "Dexterity"	"3" }
	Level { "Stamina"	"2" }
	Level { "Fortitude"	"4" }
	Level { "Intimidation"	"2" }
	Level { "Dodge"		"2" }
	Level { "Stamina"	"3" }
	Level { "Fortitude"	"5" }
	Level { "Strength"	"4" }
	Level { "Melee"		"3" }
	Level { "Perception"	"1" }
	Level { "Firearms"	"3" }
	Level { "Brawl"		"4" }
	Level { "Melee"		"4" }
	Level { "Dexterity"	"4" }
//	Level { "Valeren"	"4" }
	Level { "Presence"	"4" }	//Placeholder
	Level { "Brawl"		"5" }
	Level { "Firearms"	"4" }
	Level { "Intimidation"	"3" }
	Level { "Strength"	"5" }
	Level { "Auspex"	"4" }
	Level { "Stamina"	"4" }
	Level { "Intimidation"	"4" }
//	Level { "Valeren"	"5" }
	Level { "Presence"	"5" }	//Placeholder
	Level { "Auspex"	"5" }
	Level { "Melee"		"5" }
	Level { "Perception"	"2" }
	Level { "Firearms"	"5" }
	Level { "Intimidation"	"5" }
}


LevelingTemplate
{
	"Name"		"Assamites Default"
	"InternalName"	"Assamites_Default"

	"ClanDependency"	"Player_Assamites"

	Level { "Perception"	"1" }
	Level { "Strength"	"1" }
	Level { "Dodge"		"1" }
	Level { "Intelligence"	"1" }
	Level { "Academics"	"1" }
	Level { "Thaumaturgy"	"2" }
	Level { "Firearms"	"1" }
	Level { "Charisma"	"1" }
	Level { "Wits"		"1" }
	Level { "Obfuscate"	"2" }
	Level { "Perception"	"2" }
	Level { "Dodge"		"2" }
	Level { "Subterfuge"	"1" }
	Level { "Thaumaturgy"	"3" }
	Level { "Intelligence"	"2" }
	Level { "Charisma"	"2" }
	Level { "Investigation"	"1" }
	Level { "Academics"	"2" }
	Level { "Celerity"	"2" }	//Placeholder
//	Level { "Quietus"	"2" }
	Level { "Strength"	"2" }
	Level { "Firearms"	"2" }
	Level { "Obfuscate"	"3" }
	Level { "Celerity"	"3" }	//Placeholder
//	Level { "Quietus"	"3" }
	Level { "Wits"		"2" }
	Level { "Subterfuge"	"2" }
	Level { "Intelligence"	"3" }
	Level { "Charisma"	"3" }
	Level { "Thaumaturgy"	"4" }
	Level { "Perception"	"3" }
	Level { "Dodge"		"3" }
	Level { "Investigation"	"2" }
	Level { "Intelligence"	"4" }
	Level { "Academics"	"3" }
	Level { "Obfuscate"	"4" }
	Level { "Celerity"	"4" }	//Placeholder
//	Level { "Quietus"	"4" }
	Level { "Strength"	"3" }
	Level { "Firearms"	"3" }
	Level { "Thaumaturgy"	"5" }
	Level { "Subterfuge"	"3" }
	Level { "Charisma"	"4" }
	Level { "Wits"		"3" }
	Level { "Perception"	"4" }
	Level { "Dodge"		"4" }
	Level { "Academics"	"4" }
	Level { "Strength"	"4" }
	Level { "Firearms"	"4" }
	Level { "Perception"	"5" }
	Level { "Subterfuge"	"4" }
	Level { "Obfuscate"	"5" }
	Level { "Intelligence"	"5" }
	Level { "Celerity"	"5" }	//Placeholder
//	Level { "Quietus"	"5" }
	Level { "Charisma"	"5" }
	Level { "Wits"		"4" }
	Level { "Strength"	"5" }
	Level { "Investigation"	"3" }
	Level { "Firearms"	"5" }
	Level { "Academics"	"5" }
}


LevelingTemplate
{
	"Name"		"Assamites Default"
	"InternalName"	"Assamites_Default"

	"ClanDependency"	"Player_Assamites"

	Level { "Manipulation"	"1" }
	Level { "Dominate"	"2" }	//Placeholder
//	Level { "Quietus"	"2" }
	Level { "Perception"	"1" }
	Level { "Charisma"	"1" }
	Level { "Academics"	"1" }
	Level { "Charisma"	"1" }
	Level { "Subterfuge"	"1" }
	Level { "Manipulation"	"1" }
	Level { "Firearms"	"1" }
	Level { "Celerity"	"2" }
	Level { "Charisma"	"2" }
	Level { "Manipulation"	"2" }
	Level { "Wits"		"1" }
	Level { "Finance"	"2" }
	Level { "Subterfuge"	"2" }
	Level { "Charisma"	"2" }
	Level { "Dominate"	"3" }	//Placeholder
//	Level { "Quietus"	"2" }
	Level { "Computer"	"2" }
	Level { "Auspex"	"2" }
	Level { "Finance"	"3" }
	Level { "Perception"	"2" }
	Level { "Firearms"	"2" }
	Level { "Celerity"	"3" }
	Level { "Wits"		"2" }
	Level { "Computer"	"3" }
	Level { "Manipulation"	"3" }
	Level { "Auspex"	"3" }
	Level { "Charisma"	"3" }
	Level { "Wits"		"2" }
	Level { "Dominate"	"4" }	//Placeholder
//	Level { "Quietus"	"2" }
	Level { "Perception"	"3" }
	Level { "Firearms"	"3" }
	Level { "Subterfuge"	"3" }
	Level { "Charisma"	"4" }
	Level { "Finance"	"4" }
	Level { "Celerity"	"4" }
	Level { "Auspex"	"4" }
	Level { "Charisma"	"4" }
	Level { "Dominate"	"5" }	//Placeholder
//	Level { "Quietus"	"2" }
	Level { "Celerity"	"5" }
	Level { "Charisma"	"5" }
	Level { "Computer"	"4" }
	Level { "Perception"	"4" }
	Level { "Firearms"	"4" }
	Level { "Wits"		"3" }
	Level { "Manipulation"	"5" }
	Level { "Subterfuge"	"4" }
	Level { "Charisma"	"5" }
	Level { "Finance"	"5" }
	Level { "Auspex"	"5" }
	Level { "Computer"	"5" }
	Level { "Perception"	"5" }
	Level { "Firearms"	"5" }
}


LevelingTemplate
{
	"Name"		"Assamitew Default"
	"InternalName"	"Assamitew_Default"

	"ClanDependency"	"Player_Assamitew"

	Level { "Strength"	"2" }
	Level { "Celerity"	"2" }
	Level { "Intimidation"	"1" }
	Level { "Melee"		"1" }
	Level { "Dexterity"	"1" }
	Level { "Dodge"		"1" }
	Level { "Stealth"	"1" }
	Level { "Melee"		"2" }
	Level { "Security"	"1" }
	Level { "Fortitude"	"2" }	//Placeholder
//	Level { "Quietus"	"2" }
	Level { "Celerity"	"3" }
	Level { "Melee"		"3" }
	Level { "Dodge"		"2" }
	Level { "Dexterity"	"2" }
	Level { "Stealth"	"2" }
	Level { "Strength"	"3" }
	Level { "Potence"	"3" }	//Placeholder
//	Level { "Quietus"	"3" }
	Level { "Obfuscate"	"3" }
	Level { "Dexterity"	"3" }
	Level { "Stamina"	"2" }
	Level { "Celerity"	"4" }
	Level { "Intimidation"	"2" }
	Level { "Security"	"2" }
	Level { "Stamina"	"3" }
	Level { "Celerity"	"5" }
	Level { "Strength"	"4" }
	Level { "Dodge"		"3" }
	Level { "Wits"		"1" }
	Level { "Stealth"	"3" }
	Level { "Melee"		"4" }
	Level { "Dodge"		"4" }
	Level { "Dexterity"	"4" }
	Level { "Obfuscate"	"4" }
	Level { "Melee"		"5" }
	Level { "Stealth"	"4" }
	Level { "Intimidation"	"3" }
	Level { "Strength"	"5" }
	Level { "Potence"	"4" }	//Placeholder
//	Level { "Quietus"	"4" }
	Level { "Stamina"	"4" }
	Level { "Intimidation"	"4" }
	Level { "Potence"	"5" }	//Placeholder
//	Level { "Quietus"	"5" }
	Level { "Obfuscate"	"5" }
	Level { "Dodge"		"5" }
	Level { "Wits"		"2" }
	Level { "Stealth"	"5" }
	Level { "Intimidation"	"5" }
}


LevelingTemplate
{
	"Name"		"Baali Default"
	"InternalName"	"Baali_Default"

	"ClanDependency"	"Player_Baali"

	Level { "Perception"	"1" }
	Level { "Charisma"	"1" }
	Level { "Subterfuge"	"1" }	
	Level { "Academics"	"1" }
	Level { "Obfuscate"	"2" }
	Level { "Stealth"	"1" }
	Level { "Brawl"		"1" }
	Level { "Charisma"	"2" }
	Level { "Appearance"	"2" }
	Level { "Academics"	"2" }
	Level { "Presence"	"2" }
	Level { "Subterfuge"	"2" }
	Level { "Charisma"	"3" }
	Level { "Manipulation"	"1" }
	Level { "Intelligence"	"2" }
	Level { "Stealth"	"2" }
	Level { "Obfuscate"	"3" }
	Level { "Auspex"	"2" }	//Placeholder
//	Level { "Daimoinon"	"2" }
	Level { "Brawl"		"2" }
	Level { "Appearance"	"3" }
	Level { "Academics"	"3" }
	Level { "Presence"	"3" }
	Level { "Subterfuge"	"3" }
	Level { "Charisma"	"4" }
	Level { "Appearance"	"4" }
	Level { "Obfuscate"	"4" }
	Level { "Presence"	"4" }
	Level { "Auspex"	"3" }	//Placeholder
//	Level { "Daimoinon"	"3" }
	Level { "Intelligence"	"3" }
	Level { "Brawl"		"3" }
	Level { "Manipulation"	"2" }
	Level { "Stealth"	"3" }
	Level { "Subterfuge"	"4" }
	Level { "Appearance"	"5" }
	Level { "Auspex"	"4" }	//Placeholder
//	Level { "Daimoinon"	"4" }
	Level { "Obfuscate"	"5" }
	Level { "Charisma"	"5" }
	Level { "Presence"	"5" }
	Level { "Intelligence"	"4" }
	Level { "Brawl"		"4" }
	Level { "Academics"	"4" }
	Level { "Manipulation"	"3" }
	Level { "Auspex"	"5" }	//Placeholder
//	Level { "Daimoinon"	"5" }
	Level { "Stealth"	"4" }
	Level { "Subterfuge"	"5" }
	Level { "Intelligence"	"5" }
	Level { "Academics"	"5" }
	Level { "Brawl"		"5" }
}


LevelingTemplate
{
	"Name"		"Daughter Default"
	"InternalName"	"Daughter_Default"

	"ClanDependency"	"Player_Daughter"

	Level { "Perception"	"1" }
	Level { "Charisma"	"1" }
	Level { "Subterfuge"	"1" }	
	Level { "Dodge"		"1" }
	Level { "Dementation"	"2" }	//Placeholder
//	Level { "Melpominee"	"2" }
	Level { "Intelligence"	"1" }
	Level { "Melee"		"1" }
	Level { "Charisma"	"2" }
	Level { "Appearance"	"2" }
	Level { "Dodge"		"2" }
	Level { "Presence"	"2" }
	Level { "Subterfuge"	"2" }
	Level { "Charisma"	"3" }
	Level { "Dexterity"	"1" }
	Level { "Intelligence"	"2" }
	Level { "Perception"	"2" }
	Level { "Dementation"	"3" }	//Placeholder
//	Level { "Melpominee"	"3" }
	Level { "Fortitude"	"2" }
	Level { "Melee"		"2" }
	Level { "Appearance"	"3" }
	Level { "Dodge"		"3" }
	Level { "Presence"	"3" }
	Level { "Subterfuge"	"3" }
	Level { "Charisma"	"4" }
	Level { "Appearance"	"4" }
	Level { "Dementation"	"4" }	//Placeholder
//	Level { "Melpominee"	"4" }
	Level { "Presence"	"4" }
	Level { "Fortitude"	"3" }
	Level { "Perception"	"3" }
	Level { "Melee"		"3" }
	Level { "Dexterity"	"2" }
	Level { "Intelligence"	"3" }
	Level { "Subterfuge"	"4" }
	Level { "Appearance"	"5" }
	Level { "Fortitude"	"4" }
	Level { "Dementation"	"5" }	//Placeholder
//	Level { "Melpominee"	"5" }
	Level { "Charisma"	"5" }
	Level { "Presence"	"5" }
	Level { "Perception"	"4" }
	Level { "Melee"		"4" }
	Level { "Dodge"		"4" }
	Level { "Dexterity"	"3" }
	Level { "Fortitude"	"5" }
	Level { "Intelligence"	"4" }
	Level { "Subterfuge"	"5" }
	Level { "Perception"	"5" }
	Level { "Dodge"		"5" }
	Level { "Melee"		"5" }
}


LevelingTemplate
{
	"Name"		"Follower Default"
	"InternalName"	"Follower_Default"

	"ClanDependency"	"Player_Follower"

	Level { "Perception"	"1" }
	Level { "Charisma"	"1" }
	Level { "Subterfuge"	"1" }	
	Level { "Academics"	"1" }
	Level { "Animalism"	"2" }	//Placeholder
//	Level { "Serpentis"	"2" }
	Level { "Intelligence"	"1" }
	Level { "Firearms"	"1" }
	Level { "Charisma"	"2" }
	Level { "Manipulation"	"2" }
	Level { "Academics"	"2" }
	Level { "Presence"	"2" }
	Level { "Subterfuge"	"2" }
	Level { "Charisma"	"3" }
	Level { "Appearance"	"1" }
	Level { "Intelligence"	"2" }
	Level { "Perception"	"2" }
	Level { "Animalism"	"3" }	//Placeholder
//	Level { "Serpentis"	"3" }
	Level { "Obfuscate"	"2" }
	Level { "Firearms"	"2" }
	Level { "Manipulation"	"3" }
	Level { "Academics"	"3" }
	Level { "Presence"	"3" }
	Level { "Subterfuge"	"3" }
	Level { "Charisma"	"4" }
	Level { "Appearance"	"4" }
	Level { "Animalism"	"4" }	//Placeholder
//	Level { "Serpentis"	"4" }
	Level { "Presence"	"4" }
	Level { "Obfuscate"	"3" }
	Level { "Perception"	"3" }
	Level { "Firearms"	"3" }
	Level { "Appearance"	"2" }
	Level { "Intelligence"	"3" }
	Level { "Subterfuge"	"4" }
	Level { "Manipulation"	"5" }
	Level { "Obfuscate"	"4" }
	Level { "Animalism"	"5" }	//Placeholder
//	Level { "Serpentis"	"5" }
	Level { "Charisma"	"5" }
	Level { "Presence"	"5" }
	Level { "Perception"	"4" }
	Level { "Firearms"	"4" }
	Level { "Academics"	"4" }
	Level { "Appearance"	"3" }
	Level { "Obfuscate"	"5" }
	Level { "Intelligence"	"4" }
	Level { "Subterfuge"	"5" }
	Level { "Intelligence"	"5" }
	Level { "Academics"	"5" }
	Level { "Firearms"	"5" }
}


LevelingTemplate
{
	"Name"		"Giovanni Default"
	"InternalName"	"Giovanni_Default"

	"ClanDependency"	"Player_Giovanni"

	Level { "Manipulation"	"1" }
	Level { "Potence"	"2" }
	Level { "Perception"	"1" }
	Level { "Intelligence"	"1" }
	Level { "Academics"	"1" }
	Level { "Charisma"	"1" }
	Level { "Intimidation"	"1" }
	Level { "Manipulation"	"1" }
	Level { "Firearms"	"1" }
	Level { "Dominate"	"2" }
	Level { "Intelligence"	"2" }
	Level { "Manipulation"	"2" }
	Level { "Wits"		"1" }
	Level { "Finance"	"2" }
	Level { "Intimidation"	"2" }
	Level { "Charisma"	"2" }
	Level { "Potence"	"3" }
	Level { "Academics"	"2" }
	Level { "Thaumaturgy"	"2" }	//Placeholder au lieu de augure dans la version anglaise
//	Level { "Necromancy"	"2" }
	Level { "Finance"	"3" }
	Level { "Perception"	"2" }
	Level { "Firearms"	"2" }
	Level { "Dominate"	"3" }
	Level { "Wits"		"2" }
	Level { "Academics"	"3" }
	Level { "Manipulation"	"3" }
	Level { "Thaumaturgy"	"3" }	//Placeholder au lieu de augure dans la version anglaise
//	Level { "Necromancy"	"3" }
	Level { "Charisma"	"3" }
	Level { "Wits"		"2" }
	Level { "Dominate"	"4" }
	Level { "Perception"	"3" }
	Level { "Firearms"	"3" }
	Level { "Intimidation"	"3" }
	Level { "Intelligence"	"4" }
	Level { "Finance"	"4" }
	Level { "Potence"	"4" }
	Level { "Thaumaturgy"	"4" }	//Placeholder au lieu de augure dans la version anglaise
//	Level { "Necromancy"	"4" }
	Level { "Charisma"	"4" }
	Level { "Dominate"	"5" }
	Level { "Potence"	"5" }
	Level { "Intelligence"	"5" }
	Level { "Academics"	"4" }
	Level { "Perception"	"4" }
	Level { "Firearms"	"4" }
	Level { "Wits"		"3" }
	Level { "Manipulation"	"5" }
	Level { "Intimidation"	"4" }
	Level { "Charisma"	"5" }
	Level { "Finance"	"5" }
	Level { "Thaumaturgy"	"5" }	//Placeholder au lieu de augure dans la version anglaise
//	Level { "Necromancy"	"5" }
	Level { "Academics"	"5" }
	Level { "Perception"	"5" }
	Level { "Firearms"	"5" }
}


LevelingTemplate
{
	"Name"		"Nagaraja Default"
	"InternalName"	"Nagaraja_Default"

	"ClanDependency"	"Player_Nagaraja"

	Level { "Strength"	"1" }
	Level { "Perception"	"1" }
	Level { "Fortitude"	"2" }	//Placeholder
//	Level { "Necromancy"	"2" }
	Level { "Firearms"	"1" }
	Level { "Dexterity"	"2" }
	Level { "Stealth"	"1" }
	Level { "Strength"	"2" }
	Level { "Security"	"1" }
	Level { "Melee"		"1" }
	Level { "Perception"	"2" }
	Level { "Firearms"	"2" }
	Level { "Fortitude"	"3" }	//Placeholder
//	Level { "Necromancy"	"3" }
	Level { "Stealth"	"2" }
	Level { "Dominate"	"2" }
	Level { "Perception"	"3" }
	Level { "Auspex"	"2" }
	Level { "Dexterity"	"3" }
	Level { "Strength"	"3" }
	Level { "Melee"		"2" }
	Level { "Perception"	"4" }
	Level { "Firearms"	"3" }
	Level { "Security"	"2" }
	Level { "Strength"	"3" }
	Level { "Fortitude"	"4" }	//Placeholder
//	Level { "Necromancy"	"4" }
	Level { "Stealth"	"3" }
	Level { "Auspex"	"3" }
	Level { "Melee"		"3" }
	Level { "Dominate"	"3" }
	Level { "Dexterity"	"4" }
	Level { "Security"	"3" }
	Level { "Stealth"	"4" }
	Level { "Dominate"	"4" }
	Level { "Firearms"	"4" }
	Level { "Auspex"	"4" }
	Level { "Strength"	"4" }
	Level { "Fortitude"	"5" }	//Placeholder
//	Level { "Necromancy"	"5" }
	Level { "Security"	"4" }
	Level { "Stealth"	"5" }
	Level { "Perception"	"5" }
	Level { "Dexterity"	"5" }
	Level { "Firearms"	"5" }
	Level { "Auspex"	"5" }
	Level { "Dominate"	"5" }
	Level { "Melee"		"4" ]
}


LevelingTemplate
{
	"Name"		"Ravnos Default"
	"InternalName"	"Ravnos_Default"

	"ClanDependency"	"Player_Ravnos"

	Level { "Perception"	"1" }
	Level { "Charisma"	"1" }
	Level { "Subterfuge"	"1" }	
	Level { "Academics"	"1" }
	Level { "Dementation"	"2" }	//Placeholder
//	Level { "Chimerstry"	"2" }
	Level { "Intelligence"	"1" }
	Level { "Firearms"	"1" }
	Level { "Charisma"	"2" }
	Level { "Manipulation"	"2" }
	Level { "Academics"	"2" }
	Level { "Fortitude"	"2" }
	Level { "Subterfuge"	"2" }
	Level { "Charisma"	"3" }
	Level { "Appearance"	"1" }
	Level { "Intelligence"	"2" }
	Level { "Perception"	"2" }
	Level { "Dementation"	"3" }	//Placeholder
//	Level { "Chimerstry"	"3" }
	Level { "Animalism"	"2" }
	Level { "Firearms"	"2" }
	Level { "Manipulation"	"3" }
	Level { "Academics"	"3" }
	Level { "Fortitude"	"3" }
	Level { "Subterfuge"	"3" }
	Level { "Charisma"	"4" }
	Level { "Appearance"	"4" }
	Level { "Dementation"	"4" }	//Placeholder
//	Level { "Chimerstry"	"4" }
	Level { "Fortitude"	"4" }
	Level { "Animalism"	"3" }
	Level { "Perception"	"3" }
	Level { "Firearms"	"3" }
	Level { "Appearance"	"2" }
	Level { "Intelligence"	"3" }
	Level { "Subterfuge"	"4" }
	Level { "Manipulation"	"5" }
	Level { "Animalism"	"4" }
	Level { "Dementation"	"5" }	//Placeholder
//	Level { "Chimerstry"	"5" }
	Level { "Charisma"	"5" }
	Level { "Fortitude"	"5" }
	Level { "Perception"	"4" }
	Level { "Firearms"	"4" }
	Level { "Academics"	"4" }
	Level { "Appearance"	"3" }
	Level { "Animalism"	"5" }
	Level { "Intelligence"	"4" }
	Level { "Subterfuge"	"5" }
	Level { "Intelligence"	"5" }
	Level { "Academics"	"5" }
	Level { "Firearms"	"5" }
}


LevelingTemplate
{
	"Name"		"Lasombra Default"
	"InternalName"	"Lasombra_Default"

	"ClanDependency"	"Player_Lasombra"

	Level { "Manipulation"	"1" }
	Level { "Potence"	"2" }
	Level { "Perception"	"1" }
	Level { "Intelligence"	"1" }
	Level { "Academics"	"1" }
	Level { "Charisma"	"1" }
	Level { "Intimidation"	"1" }
	Level { "Manipulation"	"1" }
	Level { "Firearms"	"1" }
	Level { "Dominate"	"2" }
	Level { "Intelligence"	"2" }
	Level { "Manipulation"	"2" }
	Level { "Wits"		"1" }
	Level { "Finance"	"2" }
	Level { "Intimidation"	"2" }
	Level { "Charisma"	"2" }
	Level { "Potence"	"3" }
	Level { "Academics"	"2" }
	Level { "Obfuscate"	"2" }	//Placeholder
//	Level { "Obtenebration"	"2" }
	Level { "Finance"	"3" }
	Level { "Perception"	"2" }
	Level { "Firearms"	"2" }
	Level { "Dominate"	"3" }
	Level { "Wits"		"2" }
	Level { "Academics"	"3" }
	Level { "Manipulation"	"3" }
	Level { "Obfuscate"	"3" }	//Placeholder
//	Level { "Obtenebration"	"3" }
	Level { "Charisma"	"3" }
	Level { "Wits"		"2" }
	Level { "Dominate"	"4" }
	Level { "Perception"	"3" }
	Level { "Firearms"	"3" }
	Level { "Intimidation"	"3" }
	Level { "Intelligence"	"4" }
	Level { "Finance"	"4" }
	Level { "Potence"	"4" }
	Level { "Obfuscate"	"4" }	//Placeholder
//	Level { "Obtenebration"	"4" }
	Level { "Charisma"	"4" }
	Level { "Dominate"	"5" }
	Level { "Potence"	"5" }
	Level { "Intelligence"	"5" }
	Level { "Academics"	"4" }
	Level { "Perception"	"4" }
	Level { "Firearms"	"4" }
	Level { "Wits"		"3" }
	Level { "Manipulation"	"5" }
	Level { "Intimidation"	"4" }
	Level { "Charisma"	"5" }
	Level { "Finance"	"5" }
	Level { "Obfuscate"	"5" }	//Placeholder
//	Level { "Obtenebration"	"5" }
	Level { "Academics"	"5" }
	Level { "Perception"	"5" }
	Level { "Firearms"	"5" }
}


LevelingTemplate
{
	"Name"		"Samedi Default"
	"InternalName"	"Samedi_Default"

	"ClanDependency"	"Player_Samedi"

	Level { "Strength"	"2" }
	Level { "Potence"	"2" }	//Placeholder
//	Level { "Thanatosis"	"2" }
	Level { "Intimidation"	"1" }
	Level { "Brawl"		"1" }
	Level { "Dexterity"	"1" }
	Level { "Melee"		"1" }
	Level { "Firearms"	"1" }
	Level { "Brawl"		"2" }
	Level { "Dodge"		"1" }
	Level { "Obfuscate"	"2" }
	Level { "Potence"	"3" }	//Placeholder
//	Level { "Thanatosis"	"3" }
	Level { "Brawl"		"3" }
	Level { "Melee"		"2" }
	Level { "Dexterity"	"2" }
	Level { "Firearms"	"2" }
	Level { "Strength"	"3" }
	Level { "Obfuscate"	"3" }
	Level { "Fortitude"	"3" }
	Level { "Dexterity"	"3" }
	Level { "Stamina"	"2" }
	Level { "Potence"	"4" }	//Placeholder
//	Level { "Thanatosis"	"4" }
	Level { "Intimidation"	"2" }
	Level { "Dodge"		"2" }
	Level { "Stamina"	"3" }
	Level { "Potence"	"5" }	//Placeholder
//	Level { "Thanatosis"	"5" }
	Level { "Strength"	"4" }
	Level { "Melee"		"3" }
	Level { "Perception"	"1" }
	Level { "Firearms"	"3" }
	Level { "Brawl"		"4" }
	Level { "Melee"		"4" }
	Level { "Dexterity"	"4" }
	Level { "Fortitude"	"4" }
	Level { "Brawl"		"5" }
	Level { "Firearms"	"4" }
	Level { "Intimidation"	"3" }
	Level { "Strength"	"5" }
	Level { "Obfuscate"	"4" }
	Level { "Stamina"	"4" }
	Level { "Intimidation"	"4" }
	Level { "Obfuscate"	"5" }
	Level { "Fortitude"	"5" }
	Level { "Melee"		"5" }
	Level { "Perception"	"2" }
	Level { "Firearms"	"5" }
	Level { "Intimidation"	"5" }
}


LevelingTemplate
{
	"Name"		"Trueb Default"
	"InternalName"	"Trueb_Default"

	"ClanDependency"	"Player_Trueb"

	Level { "Wits"		"1" }
	Level { "Strength"	"1" }
	Level { "Computer"	"1" }
	Level { "Intelligence"	"1" }
	Level { "Academics"	"1" }
	Level { "Dominate"	"2" }	//Placeholder
//	Level { "Temporis"	"2" }
	Level { "Melee"		"1" }
	Level { "Charisma"	"1" }
	Level { "Perception"	"1" }
	Level { "Presence"	"2" }
	Level { "Wits"		"2" }
	Level { "Computer"	"2" }
	Level { "Intimidation"	"1" }
	Level { "Dominate"	"3" }	//Placeholder
//	Level { "Temporis"	"3" }
	Level { "Intelligence"	"2" }
	Level { "Charisma"	"2" }
	Level { "Dodge"		"1" }
	Level { "Academics"	"2" }
	Level { "Potence"	"2" }
	Level { "Strength"	"2" }
	Level { "Melee"		"2" }
	Level { "Presence"	"3" }
	Level { "Potence"	"3" }
	Level { "Perception"	"2" }
	Level { "Intimidation"	"2" }
	Level { "Intelligence"	"3" }
	Level { "Charisma"	"3" }
	Level { "Dominate"	"4" }	//Placeholder
//	Level { "Temporis"	"4" }
	Level { "Wits"		"3" }
	Level { "Computer"	"3" }
	Level { "Dodge"		"2" }
	Level { "Intelligence"	"4" }
	Level { "Academics"	"3" }
	Level { "Presence"	"4" }
	Level { "Potence"	"4" }
	Level { "Strength"	"3" }
	Level { "Melee"		"3" }
	Level { "Dominate"	"5" }	//Placeholder
//	Level { "Temporis"	"5" }
	Level { "Intimidation"	"3" }
	Level { "Charisma"	"4" }
	Level { "Perception"	"3" }
	Level { "Wits"		"4" }
	Level { "Computer"	"4" }
	Level { "Academics"	"4" }
	Level { "Strength"	"4" }
	Level { "Melee"		"4" }
	Level { "Wits"		"5" }
	Level { "Intimidation"	"4" }
	Level { "Presence"	"5" }
	Level { "Intelligence"	"5" }
	Level { "Potence"	"5" }
	Level { "Charisma"	"5" }
	Level { "Perception"	"4" }
	Level { "Strength"	"5" }
	Level { "Dodge"		"3" }
	Level { "Melee"		"5" }
	Level { "Academics"	"5" }
}


LevelingTemplate
{
	"Name"		"Tzimisce Default"
	"InternalName"	"Tzimisce_Default"

	"ClanDependency"	"Player_Tzimisce"

	Level { "Perception"	"1" }
	Level { "Charisma"	"1" }
	Level { "Subterfuge"	"1" }	
	Level { "Academics"	"1" }
	Level { "Animalism"	"2" }
	Level { "Intelligence"	"1" }
	Level { "Firearms"	"1" }
	Level { "Charisma"	"2" }
	Level { "Appearance"	"2" }
	Level { "Academics"	"2" }
	Level { "Protean"	"2" }	//Placeholder
//	Level { "Vicissitude"	"2" }
	Level { "Subterfuge"	"2" }
	Level { "Charisma"	"3" }
	Level { "Manipulation"	"1" }
	Level { "Intelligence"	"2" }
	Level { "Perception"	"2" }
	Level { "Animalism"	"3" }
	Level { "Auspex"	"2" }
	Level { "Firearms"	"2" }
	Level { "Appearance"	"3" }
	Level { "Academics"	"3" }
	Level { "Protean"	"3" }	//Placeholder
//	Level { "Vicissitude"	"3" }
	Level { "Subterfuge"	"3" }
	Level { "Charisma"	"4" }
	Level { "Appearance"	"4" }
	Level { "Animalism"	"4" }
	Level { "Protean"	"4" }	//Placeholder
//	Level { "Vicissitude"	"4" }
	Level { "Auspex"	"3" }
	Level { "Perception"	"3" }
	Level { "Firearms"	"3" }
	Level { "Manipulation"	"2" }
	Level { "Intelligence"	"3" }
	Level { "Subterfuge"	"4" }
	Level { "Appearance"	"5" }
	Level { "Auspex"	"4" }
	Level { "Animalism"	"5" }
	Level { "Charisma"	"5" }
	Level { "Protean"	"5" }	//Placeholder
//	Level { "Vicissitude"	"5" }
	Level { "Perception"	"4" }
	Level { "Firearms"	"4" }
	Level { "Academics"	"4" }
	Level { "Manipulation"	"3" }
	Level { "Auspex"	"5" }
	Level { "Intelligence"	"4" }
	Level { "Subterfuge"	"5" }
	Level { "Perception"	"5" }
	Level { "Academics"	"5" }
	Level { "Firearms"	"5" }
}
// changes end


// ---------------------
// ---------------------


// Other examples...
LevelingTemplate
{
	"Name"		"General"
	"InternalName"	"General"

	Level { "Strength"	"5" }
}


// ---------------------
// ---------------------
}
