//Attach Type: Bone Single Point
//Bone: Bip01 L Hand, Bip01 R Hand

Particle
{
//	loop	"1"
//	fps	"30"
//	frames	"30"

//	spawn
	{
		particle	"D_PotenceView_Glow"
		burst		"1"
	}
	
//	spawn
	{
		particle	"D_Potence"
		rate		"60"
	}
//	spawn
	{
		particle "D_Potence_BehindHands"
		rate "200"

	}
//	spawn
	{
		particle "D_Potence_BehindHands2"
		rate "3"

	}

}