// Occult blade

WeaponData
{
	// Weapon data is loaded by both the Game and Client DLLs.
//	"viewmodel"		"models/weapons/katana/view/v_katana.mdl"
//"viewmodel"	""
"viewmodel"	"models/weapons/w_null.mdl"
	"playermodel"	"models/items/occult_katana/ground/katana.mdl"
	"wieldmodel_f"	"models/weapons/katana/wield/w_f_katana.mdl"
	"wieldmodel_m"	"models/weapons/katana/wield/w_m_katana.mdl"
	"infomodel"		"models/items/occult_katana/info/occult_katana.mdl"
	"anim_prefix"	"katana"
	"impact_snd_group"	"blade"

	"printname"	"Lame du Tal'mahe'Ra"
	"description"	"Cette épée fut forgée par le Tal'mahe'Ra, une secte disparue de vampires qui se serait, dit-on, aventurée dans le monde des morts. Cette arme, qui semble être d'une légèreté surnaturelle, cause bien plus de dommages qu'une lame normale." // JPSO 09/06/06
	"activation0"	"Attack"
	"activation1"	""

	"bucket"		"0"
	"bucket_position"	"6"

	"camera_class"		"melee"
	"weight"		"2"
	"item_flags"	"0"
	"item_type"		"weapon_melee"
	"item_worth"	"500"
	"sound_group"	"Katana"
//	"occult_min"		"4"

	// Sounds...
	SoundData
	{
		"swish"
		{
			"sound1"	"Weapons/Melee/Katana/Swish_1.wav"
			"sound2"	"Weapons/Melee/Katana/Swish_2.wav"
			"sound3"	"Weapons/Melee/Katana/Swish_3.wav"
		}
		"pickup"
		{
			"sound1"	"Weapons\Melee\Katana\Deploy.wav"
		}
			"stealth_kill_success"
		{
			"sound1"	"Weapons/Melee/Katana/Stealth_Katana.wav"
		}

		"stealth_kill_failure"
		{
			"sound1"	"Weapons/Melee/Fists/Stealth_Kill_Failure.wav"
		}		

	}

	Activation
	{
		"Tag"			"Primary"

		"Type"		"Attack"
		"Ammo_Type"	"None"
		"Ammo_Cost"	"0"
		"Botch_Table"	"Melee_Weapons"
		"Attack_Rate"	"1.0"
		"Range"		"0"
		"CriminalLevel"	"3"


		"SkillRequirement"	"8"		// min. skill requirement used in dmg calculations
		"BaseLethality"		"12"		// base lethality used in dmg calculations
// JPSO 03/06/06 Mod Clan 1.20 une lame de ra est bien plus puissante qu'un Katana et pas moins
//		"Dmg"			"3 Aggravated Close_Combat_Melee DMG_SLASH"
		"Dmg"			"4 Lethal Close_Combat_Melee DMG_SLASH"
// Changes end

		// Sounds...
		SoundData
		{
			"attack"
			{
				"sound1"	"weapons/katana/swing.wav"
			}

			"attack_npc"
			{
				"sound1"	"weapons/katana/swing.wav"
			}

			"botch"
			{
				"sound1"	"weapons/katana/botch.wav"
			}

			"deploy"
			{
				"sound1"	"weapons/katana/deploy.wav"
			}
		}
	}

	Activation
	{
		"Tag"		"Secondary"
		"Type"		"Secondary_Attack"
		"Ammo_Type"	"None"
		"Ammo_Cost"	"0"
		"Botch_Table"	"Melee_Weapons"
		"Attack_Rate"	"1.0"
		"Range"		"0"
		"CriminalLevel"	"3"

		"SkillRequirement"	"8"		// min. skill requirement used in dmg calculations
		"BaseLethality"		"12"		// base lethality used in dmg calculations
// JPSO 03/06/06 Mod Clan 1.20 une lame de ra est bien plus puissante qu'un Katana et pas moins
//		"Dmg"			"3 Aggravated Close_Combat_Melee DMG_SLASH"
		"Dmg"			"4 Lethal Close_Combat_Melee DMG_SLASH"
// Changes end

		// Sounds...
		SoundData
		{
			"attack"
			{
				"sound1"	"PLACEHOLDER/weapons/swing.wav"
			}

			"attack_npc"
			{
				"sound1"	"PLACEHOLDER/weapons/swing.wav"
			}

			"botch"
			{
				"sound1"	"PLACEHOLDER/weapons/botch.wav"
			}
		}
	}

	// Weapon Sprite data is loaded by the Client DLL.
	SpriteData
	{
		"weapon"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/General_Items/occultblade_sel"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
		"weapon_s"
		{
			"640"
			{
				"file"	"hud/Inventory_Images/General_Items/occultblade"
				"x"		"0"
				"y"		"0"
				"width"	"100"
				"height"	"64"
			}
		}
	}
}
