// ItemType Definitions Doc

ItemTypeData
{
	// For this file, Localize only the "Name" fields (NOT the "InternalName" field or any others!)

	// Inventory Sections (partly UI-based, but integral to critter data layout too)
	InventorySections
	{
		"Name"		"Sections d'inventaire"
		"InternalName"	"Inventory_Sections"

		// Note that currently, if inventory sections are added or deleted, 2 minor code changes must occur (shareddefs.h and c_baseplayer.h)

		// Thanks to an ugly hack there is a hardcode VWEAPON_SLOT_ARMOR in vitems.h you'll have to fix
		// if you monkey around with inventorysection order!
		
		// Note: The "None" section *must* exist, and must be the first one...
		InventorySection
		{
			"Name"		"Néant"
			"InternalName"	"None"

			"IsDisplayed"	"0"
		}

//		InventorySection
//		{
//			"Name"		"Disciplines"
//			"InternalName"	"Disciplines"
//
//			"IsDisplayed"	"1"
//		}

// NCT		InventorySection
//		{
//			"Name"		"Weapon"
//			"InternalName"	"Weapon"
//
//			"IsDisplayed"	"1"
//		}

		InventorySection
		{
			"Name"		"Armes (mêlée)"
			"InternalName"	"Weapon_Melee"

			"IsDisplayed"	"1"
		}

		InventorySection
		{
			"Name"		"Armes (à distance)"
			"InternalName"	"Weapon_Ranged"

			"IsDisplayed"	"1"
		}

		InventorySection
		{
			"Name"		"Armes (lancé)"
			"InternalName"	"Weapon_Thrown"

			"IsDisplayed"	"1"
		}

		InventorySection
		{
			"Name"		"Protection"
			"InternalName"	"Armor"

			"IsDisplayed"	"1"
		}

		InventorySection
		{
			"Name"		"Général"
			"InternalName"	"Generic"

			"IsDisplayed"	"1"
		}

		InventorySection
		{
			"Name"		"Améliorations"
			"InternalName"	"Powerups"

			"IsDisplayed"	"1"
		}

		InventorySection
		{
			"Name"		"Caché"
			"InternalName"	"Hidden"

			"IsDisplayed"	"0"
		}

//		InventorySection
//		{
//			"Name"		"Maintenance"
//			"InternalName"	"Maintenance"
//
//			"IsDisplayed"	"1"
//		}
	}

	// Item Types
	// If you change the order/number of items in this list you must 
	// edit the enum table in vamp_data.h!
	ItemTypes
	{
		"Name"		"Types objet"
		"InternalName"	"Item_Types"

		ItemType
		{
			"Name"			"Weapon_Melee"
			"InternalName"		"Weapon_Melee"

			"IsWielded"			"1"
			"IsWorn"			"0"
			"IsWeapon"			"1"
			"InventorySection"	"Weapon_Melee"
// NCT			"InventorySection"	"Weapon"
		}

		ItemType
		{
			"Name"			"Weapon_Firearm"
			"InternalName"		"Weapon_Firearm"

			"IsWielded"			"1"
			"IsWorn"			"0"
			"IsWeapon"			"1"
			"InventorySection"	"Weapon_Ranged"
// NCT			"InventorySection"	"Weapon"
		}

		ItemType
		{
			"Name"			"Weapon_Thrown"
			"InternalName"		"Weapon_Thrown"

			"IsWielded"			"1"
			"IsWorn"			"0"
			"IsWeapon"			"1"
			"InventorySection"	"Weapon_Thrown"
//			"InventorySection"	"Weapon"
		}

		ItemType
		{
			"Name"			"Munitions"
			"InternalName"		"Ammo"

			"IsWielded"			"0"
			"IsWorn"			"0"
			"IsWeapon"			"0"
			"InventorySection"	"None"
		}

		ItemType
		{
			"Name"			"Protection"
			"InternalName"		"Armor"

			"IsWielded"			"0"
			"IsWorn"			"1"
			"IsWeapon"			"0"
			"InventorySection"	"Armor"
		}

		ItemType
		{
			"Name"			"Argent"
			"InternalName"		"Money"

			"IsWielded"			"0"
			"IsWorn"			"0"
			"IsWeapon"			"0"
			"InventorySection"	"Generic"
		}

		ItemType
		{
			"Name"			"Bijoux"
			"InternalName"		"Jewelry"

			"IsWielded"			"0"
			"IsWorn"			"0"
			"IsWeapon"			"0"
			"InventorySection"	"Generic"
		}

		ItemType
		{
			"Name"			"Général"
			"InternalName"		"Generic"

			"IsWielded"			"0"
			"IsWorn"			"0"
			"IsWeapon"			"0"
			"InventorySection"	"Generic"
		}

		ItemType
		{
			"Name"			"Amélioration"
			"InternalName"		"Powerup"

			"IsWielded"			"0"
			"IsWorn"			"0"
			"IsWeapon"			"0"
			"InventorySection"	"Powerups"
		}

		ItemType
		{
			"Name"			"Poche de sang"
			"InternalName"		"Bloodpack"

			"IsWielded"			"0"
			"IsWorn"			"0"
			"IsWeapon"			"1"
			"InventorySection"	"Generic"
		}

		ItemType
		{
			"Name"			"Caché"
			"InternalName"		"Hidden"

			"IsWielded"			"1"
			"IsWorn"			"0"
			"IsWeapon"			"1"
			"InventorySection"	"Hidden"
		}
	}


	// Botch Table Types
	BotchTypes
	{
		"Name"		"Types échec"
		"InternalName"	"Botch_Types"

		BotchType
		{
			"Name"		"Néant"
			"InternalName"	"None"

			"OwnerDamage"	""
			"AmmoLost"		"0"
			"ForceReload"	"0"
			"ItemBreaks"	"0"
			"FallToGround"	"0"
//			"ClientEffect"	""
		}

		BotchType
		{
			"Name"		"Casse"
			"InternalName"	"Breaks"

			"OwnerDamage"	""
			"AmmoLost"		"0"
			"ForceReload"	"0"
			"ItemBreaks"	"1"
			"FallToGround"	"1"
//			"ClientEffect"	""
		}

		BotchType
		{
			"Name"		"Tir raté"
			"InternalName"	"Misfire"

			"OwnerDamage"	""
			"AmmoLost"		"1"
			"ForceReload"	"0"
			"ItemBreaks"	"0"
			"FallToGround"	"0"
//			"ClientEffect"	"Puff_Of_Smoke"
		}

		BotchType
		{
			"Name"		"Le cylindre se bloque ouvert"
			"InternalName"	"Cylinder_Falls_Open"

			"OwnerDamage"	""
			"AmmoLost"		"0"
			"ForceReload"	"1"
			"ItemBreaks"	"0"
			"FallToGround"	"0"
//			"ClientEffect"	""
		}

		BotchType
		{
			"Name"		"Le chargeur s'éjecte"
			"InternalName"	"Eject_Magazine"

			"OwnerDamage"	""
			"AmmoLost"		"0"
			"ForceReload"	"1"
			"ItemBreaks"	"0"
			"FallToGround"	"0"
//			"ClientEffect"	""
		}

		BotchType
		{
			"Name"		"La glissière se brise"
			"InternalName"	"Slide_Flies_Off"

			"OwnerDamage"	"1 Bashing"
			"AmmoLost"		"0"
			"ForceReload"	"1"
			"ItemBreaks"	"0"
			"FallToGround"	"0"
//			"ClientEffect"	""
		}

		BotchType
		{
			"Name"		"La culasse se brise"
			"InternalName"	"Bolt_Flies_Off"

			"OwnerDamage"	"2 Bashing"
			"AmmoLost"		"0"
			"ForceReload"	"1"
			"ItemBreaks"	"0"
			"FallToGround"	"0"
//			"ClientEffect"	""
		}

		BotchType
		{
			"Name"		"La chambre explose"
			"InternalName"	"Chamber_Explodes"

			"OwnerDamage"	"1 Aggravated"
			"AmmoLost"		"1"
			"ForceReload"	"0"
			"ItemBreaks"	"0"
			"FallToGround"	"0"
//			"ClientEffect"	"Explosion"
		}

		BotchType
		{
			"Name"		"La corde casse"
			"InternalName"	"String_Breaks"

			"OwnerDamage"	""
			"AmmoLost"		"1"
			"ForceReload"	"1"
			"ItemBreaks"	"0"
			"FallToGround"	"0"
//			"ClientEffect"	""
		}

		BotchType
		{
			"Name"		"Auto-blessure de bagarre"
			"InternalName"	"Brawl_Self_Injury"

			"OwnerDamage"	"1 Bashing"
			"AmmoLost"		"0"
			"ForceReload"	"0"
			"ItemBreaks"	"0"
			"FallToGround"	"0"
//			"ClientEffect"	""
		}
	}


	// Botch Tables
	BotchTables
	{
		"Name"		"Table échecs"
		"InternalName"	"Botch_Tables"

		BotchTable
		{
			"Name"		"Poings/Griffes/Morsure"
			"InternalName"	"Fists_Claws_Bite"

			"Botch1"		"None"
			"Botch2"		"None"
			"Botch3"		"None"
		}

		BotchTable
		{
			"Name"		"Armes de mêlée"
			"InternalName"	"Melee_Weapons"

			"Botch1"		"None"
			"Botch2"		"None"
			"Botch3"		"Breaks"
		}

		BotchTable
		{
			"Name"		"Revolvers"
			"InternalName"	"Revolvers"

			"Botch1"		"None"
			"Botch2"		"Misfire"
			"Botch3"		"Cylinder_Falls_Open"
		}

		BotchTable
		{
			"Name"		"Pistolets"
			"InternalName"	"Pistols"

			"Botch1"		"None"
			"Botch2"		"Eject_Magazine"
			"Botch3"		"Slide_Flies_Off"
		}

		BotchTable
		{
			"Name"		"Fusils à culasse"
			"InternalName"	"Bolt_Rifles"

			"Botch1"		"None"
			"Botch2"		"Misfire"
			"Botch3"		"Bolt_Flies_Off"
		}

		BotchTable
		{
			"Name"		"Fusils auto/semi"
			"InternalName"	"Auto_Semi_Rifles"

			"Botch1"		"None"
			"Botch2"		"Eject_Magazine"
			"Botch3"		"Slide_Flies_Off"
		}

		BotchTable
		{
			"Name"		"Fusils"
			"InternalName"	"Shotguns"

			"Botch1"		"None"
			"Botch2"		"Misfire"
			"Botch3"		"Chamber_Explodes"
		}

		BotchTable
		{
			"Name"		"Arbalètes"
			"InternalName"	"Crossbow"

			"Botch1"		"None"
			"Botch2"		"None"
			"Botch3"		"String_Breaks"
		}

		BotchTable
		{
			"Name"		"Outils crochetage"
			"InternalName"	"Lockpicks"

			"Botch1"		"None"
			"Botch2"		"Breaks"
			"Botch3"		"Breaks"
		}

		BotchTable
		{
			"Name"		"Bagarre"
			"InternalName"	"Brawl"

			"Botch1"		"Brawl_Self_Injury"
			"Botch2"		"Brawl_Self_Injury"
			"Botch3"		"Brawl_Self_Injury"
		}
	}

	// These tables list activation (attack/etc.) options
	ActivationTypes
	{
		"Name"		"Types d'activation"
		"InternalName"	"Activation_Types"

		// Note that changing these requires associated code changes...
		ActivationType
		{
			"Name"		"Néant"
			"InternalName"	"None"
		}

		ActivationType
		{
			"Name"		"Attaque"
			"InternalName"	"Attack"
		}

		ActivationType
		{
			"Name"		"Attaque secondaire"
			"InternalName"	"Secondary_Attack"
		}

		ActivationType
		{
			"Name"		"Zoom arrière (boucle)"
			"InternalName"	"Zoom_Out_Loop"
		}

		ActivationType
		{
			"Name"		"Passer mode principal"
			"InternalName"	"Toggle_Primary_Mode"
		}

		ActivationType
		{
			"Name"		"Utiliser"
			"InternalName"	"Use"
		}

		ActivationType
		{
			"Name"		"Lancé"
			"InternalName"	"Throw"
		}
	}

	// These tables list starting equipment groups for a critter
	StartingEquipTables
	{
		"Name"		"Tables d'équipement de départ"
		"InternalName"	"Starting_Equipment_Tables"

		StartingEquip
		{
			"Name"		"Défaut"
			"InternalName"	"Default"

			"Money"		"0"
			Items
			{
				"Item"	"item_w_unarmed"
				"Item"	"item_w_fists"
			}
		}

		StartingEquip
		{
			"Name"		"Joueur vampire"
			"InternalName"	"Player_Kindred"

			"Money"		"0"
			Items
			{
				"Item"	"item_w_unarmed"
				"Item"	"item_a_lt_cloth"
				"Item"	"weapon_physcannon"
				"Item"	"item_g_keyring"
				"Item"	"item_g_wallet"
				"Item"	"item_w_fists"
			}
		}

	// _VF_ Mods Clan adds-on 2_10 for 1_6fr JPSO 05/07/2005
		StartingEquip
		{
			"Name"		"Giovanni"
			"InternalName"	"Player_Kindred_Giovanni"

			"Money"		"500"
			Items
			{
				"Item"	"item_w_unarmed"
				"Item"	"item_a_lt_cloth"
				"Item"	"weapon_physcannon"
				"Item"	"item_g_keyring"
				"Item"	"item_g_wallet"
				"Item"	"item_w_fists"
			}
		}
	// changes end

		StartingEquip
		{
			"Name"		"Ventrue"
			"InternalName"	"Player_Kindred_Ventrue"

			"Money"		"0"
			Items
			{
				"Item"	"item_w_unarmed"
				"Item"	"item_a_lt_cloth"
				"Item"	"weapon_physcannon"
				"Item"	"item_g_keyring"
				"Item"	"item_g_wallet"
				"Item"	"item_w_fists"
			}
		}

		StartingEquip
		{
			"Name"		"Player Chica"
			"InternalName"	"Player_Chica"

			"Money"		"0"
			Items
			{
				"Item"	"item_w_unarmed"
				"Item"	"item_a_lt_cloth"
				"Item"	"weapon_physcannon"
				"Item"	"item_g_keyring"
				"Item"	"item_g_wallet"
				"Item"	"item_w_fists"
			// Mod PP Clans et histoires 17fr JPSO 02/09/2005 annaconda mieux que 38 deja donne a tous
			//	"Item"	"item_w_thirtyeight"
				"Item"	"item_w_colt_anaconda"
			// Changes end
			}
		}

		StartingEquip
		{
			"Name"		"Joueuse"
			"InternalName"	"Player_Drifter"

			"Money"		"0"
			Items
			{
				"Item"	"item_w_unarmed"
				"Item"	"item_a_lt_cloth"
				"Item"	"weapon_physcannon"
				"Item"	"item_g_keyring"
				"Item"	"item_g_wallet"
				"Item"	"item_w_fists"
				"Item"	"item_w_knife"
			}
		}

		StartingEquip
		{
			"Name"		"Vagabond"
			"InternalName"	"Player_Starving_Artist"

			"Money"		"5"
			Items
			{
				"Item"	"item_w_unarmed"
				"Item"	"item_a_lt_cloth"
				"Item"	"weapon_physcannon"
				"Item"	"item_g_keyring"
				"Item"	"item_g_wallet"
				"Item"	"item_w_fists"
			}
		}

		StartingEquip
		{
			"Name"		"Malfaisant"
			"InternalName"	"Player_Black_Hearted"

			"Money"		"0"
			Items
			{
				"Item"	"item_w_unarmed"
				"Item"	"item_a_lt_cloth"
				"Item"	"weapon_physcannon"
				"Item"	"item_g_keyring"
				"Item"	"item_g_wallet"
				"Item"	"item_w_colt_anaconda"
				"Item"	"item_w_fists"
			}
		}

		StartingEquip
		{
			"Name"			"Joueur Léopold"
			"InternalName"	"Player_Leopold"

			"Money"			"500"
			Items
			{
				"Item"	"item_w_unarmed"
				"Item"	"item_a_lt_cloth"
				"Item"	"weapon_physcannon"
				"Item"	"item_g_keyring"
				"Item"	"item_g_wallet"
				"Item"	"item_g_lockpick"
				"Item"	"item_w_fists"
			}
		}

		StartingEquip
		{
			"Name"			"PNJ générique"
			"InternalName"	"NPCGeneric"

			"Money"		"0"
			Items
			{
			}
		}

		StartingEquip
		{
			"Name"			"Création de Tzimice 1"
			"InternalName"	"TzimisceCreation1"

			"Money"		"0"
			Items
			{
				"Item"	"item_w_tzimisce_melee"
			}
		}

		StartingEquip
		{
			"Name"			"Création de Tzimice 2"
			"InternalName"	"TzimisceCreation2"

			"Money"		"0"
			Items
			{
				"Item"	"item_w_tzimisce2_claw"
				"Item"	"item_w_tzimisce2_head"
			}
		}

		StartingEquip
		{
			"Name"			"Création de Tzimice 3"
			"InternalName"	"TzimisceCreation3"

			"Money"		"0"
			Items
			{
				"Item"	"item_w_tzimisce3_claw"
			}
		}

		StartingEquip
		{
			"Name"			"Chunk le gardien"
			"InternalName"	"ChunkGuard"

			"Money"		"0"
			Items
			{
				"Item"	"item_w_colt_anaconda"
			}
		}

		StartingEquip
		{
			"Name"		"Civil"
			"InternalName"	"Civilian"

			"Money"		"0"
			Items
			{
				// Because each of these is an object, and we don't need them,
				//	we are only giving this on-demand (via discipline fx/etc.)
//				"Item"	"item_w_unarmed"
//				"Item"	"item_w_fists"
			}
		}

		StartingEquip
		{
			"Name"		"Gargouille"
			"InternalName"	"Gargoyle"

			"Money"		"0"
			Items
			{
				"Item"	"item_w_gargoyle_fist"
			}
		}

		StartingEquip
		{
			"Name"		"Hengeyokai"
			"InternalName"	"Hengeyokai"

			"Money"		"0"
			Items
			{
				"Item"	"item_w_hengeyokai_fist"
			}
		}

		StartingEquip
		{
			"Name"		"Homme chauve-souris"
			"InternalName"	"ManBat"

			"Money"		"0"
			Items
			{
				"Item"	"item_w_manbat_claw"
			}
		}

		StartingEquip
		{
			"Name"		"ManBatMinion"
			"InternalName"	"ManBatMinion"

			"Money"		"0"
			Items
			{
				"Item"	"item_w_claws"
			}
		}

		StartingEquip
		{
			"Name"		"MingXiao"
			"InternalName"	"MingXiao"

			"Money"		"0"
			Items
			{
				"Item"	"item_w_mingxiao_melee"
				"Item"	"item_w_mingxiao_spit"
			}
		}

		StartingEquip
		{
			"Name"		"MingXiaoTentacle"
			"InternalName"	"MingXiaoTentacle"

			"Money"		"0"
			Items
			{
				"Item"	"item_w_mingxiao_tentacle"
			}
		}

		StartingEquip
		{
			"Name"		"Yukie"
			"InternalName"	"Yukie"

			"Money"		"100"
			Items
			{
				"Item"	"item_w_katana"
			}
		}
	}

	// These tables list equipment that is *not* wieldable by a particular critter
	ExcludedEquipTables
	{
		"Name"		"Tables équipement exclues"
		"InternalName"	"Excluded_Equipment_Tables"

		ExcludedEquip
		{
			"Name"		"Défaut"
			"InternalName"	"Default"


			"ExcludedFlag"	"ClawedForm"
			"ExcludedFlag"	"WolfForm"
		}

		ExcludedEquip
		{
			"Name"		"Toréador"
			"InternalName"	"Toreador"


			"ExcludedFlag"	"No_BlueBlood"
		}

		ExcludedEquip
		{
			"Name"		"Clawed_Form"
			"InternalName"	"Clawed_Form"


			"RequiredFlag"	"ClawedForm"
			"ExcludedFlag"	"WolfForm"
		}

		ExcludedEquip
		{
			"Name"		"Clawed_Form_Toreador"
			"InternalName"	"Clawed_Form_Toreador"


			"ExcludedFlag"	"No_BlueBlood"
			"RequiredFlag"	"ClawedForm"
			"ExcludedFlag"	"WolfForm"
		}

		ExcludedEquip
		{
			"Name"		"Wolf_Form"
			"InternalName"	"Wolf_Form"


			"ExcludedFlag"	"ClawedForm"
			"RequiredFlag"	"WolfForm"
		}

		ExcludedEquip
		{
			"Name"		"Création de Tzimice 1"
			"InternalName"	"TzimisceCreation1"


			"RequiredFlag"	"ClawedForm"
		}

		ExcludedEquip
		{
			"Name"		"TzimisceCreation2"
			"InternalName"	"TzimisceCreation2"


			"RequiredFlag"	"ClawedForm"
		}

		ExcludedEquip
		{
			"Name"		"Création de Tzimice 3"
			"InternalName"	"TzimisceCreation3"


			"RequiredFlag"	"ClawedForm"
		}


		ExcludedEquip
		{
			"Name"		"Gargouille"
			"InternalName"	"Gargoyle"


			"RequiredFlag"	"ClawedForm"
		}

		ExcludedEquip
		{
			"Name"		"Hengeyokai"
			"InternalName"	"Hengeyokai"


			"RequiredFlag"	"ClawedForm"
		}

		ExcludedEquip
		{
			"Name"		"HommeChauve-souris"
			"InternalName"	"ManBat"


			"RequiredFlag"	"ClawedForm"
		}

		ExcludedEquip
		{
			"Name"		"SéideHommeChauve-souris"
			"InternalName"	"ManBatMinion"


			"RequiredFlag"	"ClawedForm"
		}

		ExcludedEquip
		{
			"Name"		"Chunk le gardien"
			"InternalName"	"ChunkGuard"

			"ExcludedFlag"	"ClawedForm"
			"ExcludedFlag"	"WolfForm"
			"ExcludedFlag"	"No_NPC"


//???
			Items
			{
				"Item"		"item_g_electronic_lockpick"
				"Item"		"item_g_lockpick"
				"Item"		"item_i_written"
				"Item"		"item_w_wolf_head"
				"Item"		"item_w_wallet"

// Note: Remove this when get Vampire.fgd cleaned up!
"Item"		"weapon_pistol"
			}
		}
	}

	// These tables list starting equipment groups for a critter
	MPEquipTables
	{
		"Name"		"Tables d'équipement PM"
		"InternalName"	"MP_Equipment_Tables"

		MPEquip
		{
			"Name"		"Défaut"
			"InternalName"	"Default"

//			"Money"		"0"
			Equip
			{
				Item
				{
					"Item"	"item_w_katana"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_w_colt_anaconda"
					"Cost"	"8"
					"StartsOn"	"1"
				}
				Item
				{
					"Item"	"item_w_ithaca_m_37"
					"Cost"	"12"
				}
				Item
				{
					"Item"	"item_w_supershotgun"
					"Cost"	"15"
				}
				Item
				{
					"Item"	"item_w_glock_17c"
					"Cost"	"8"
				}
				Item
				{
					"Item"	"item_w_mac_10"
					"Cost"	"15"
				}
			}

			Armor
			{
				Item
				{
					"Item"	"item_a_lt_cloth"
					"Cost"	"0"
				}
				Item
				{
					"Item"	"item_a_hvy_cloth"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_a_lt_leather"
					"Cost"	"10"
				}
				Item
				{
					"Item"	"item_a_hvy_leather"
					"Cost"	"20"
				}
				Item
				{
					"Item"	"item_a_flak_jacket"
					"Cost"	"30"
				}
				Item
				{
					"Item"	"item_a_riot_gear"
					"Cost"	"40"
				}
			}
		}

		MPEquip
		{
			"Name"		"Brujah"
			"InternalName"	"Brujah"

			Equip
			{
				Item
				{
					"Item"	"item_w_katana"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_w_colt_anaconda"
					"Cost"	"8"
					"StartsOn"	"1"
				}
				Item
				{
					"Item"	"item_w_ithaca_m_37"
					"Cost"	"12"
				}
				Item
				{
					"Item"	"item_w_supershotgun"
					"Cost"	"15"
				}
				Item
				{
					"Item"	"item_w_glock_17c"
					"Cost"	"8"
				}
				Item
				{
					"Item"	"item_w_mac_10"
					"Cost"	"15"
				}
			}

			Armor
			{
				Item
				{
					"Item"	"item_a_lt_cloth"
					"Cost"	"0"
				}
				Item
				{
					"Item"	"item_a_hvy_cloth"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_a_lt_leather"
					"Cost"	"10"
				}
				Item
				{
					"Item"	"item_a_hvy_leather"
					"Cost"	"20"
				}
				Item
				{
					"Item"	"item_a_flak_jacket"
					"Cost"	"30"
				}
				Item
				{
					"Item"	"item_a_riot_gear"
					"Cost"	"40"
				}
			}
		}

		MPEquip
		{
			"Name"		"Gangrel"
			"InternalName"	"Gangrel"

			Equip
			{
				Item
				{
					"Item"	"item_w_katana"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_w_colt_anaconda"
					"Cost"	"8"
					"StartsOn"	"1"
				}
				Item
				{
					"Item"	"item_w_ithaca_m_37"
					"Cost"	"12"
				}
				Item
				{
					"Item"	"item_w_supershotgun"
					"Cost"	"15"
				}
				Item
				{
					"Item"	"item_w_glock_17c"
					"Cost"	"8"
				}
				Item
				{
					"Item"	"item_w_mac_10"
					"Cost"	"15"
				}
			}

			Armor
			{
				Item
				{
					"Item"	"item_a_lt_cloth"
					"Cost"	"0"
				}
				Item
				{
					"Item"	"item_a_hvy_cloth"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_a_lt_leather"
					"Cost"	"10"
				}
				Item
				{
					"Item"	"item_a_hvy_leather"
					"Cost"	"20"
				}
				Item
				{
					"Item"	"item_a_flak_jacket"
					"Cost"	"30"
				}
				Item
				{
					"Item"	"item_a_riot_gear"
					"Cost"	"40"
				}
			}
		}

		MPEquip
		{
			"Name"		"Malkavien"
			"InternalName"	"Malkavian"

			Equip
			{
				Item
				{
					"Item"	"item_w_katana"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_w_colt_anaconda"
					"Cost"	"8"
					"StartsOn"	"1"
				}
				Item
				{
					"Item"	"item_w_ithaca_m_37"
					"Cost"	"12"
				}
				Item
				{
					"Item"	"item_w_supershotgun"
					"Cost"	"15"
				}
				Item
				{
					"Item"	"item_w_glock_17c"
					"Cost"	"8"
				}
				Item
				{
					"Item"	"item_w_mac_10"
					"Cost"	"15"
				}
			}

			Armor
			{
				Item
				{
					"Item"	"item_a_lt_cloth"
					"Cost"	"0"
				}
				Item
				{
					"Item"	"item_a_hvy_cloth"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_a_lt_leather"
					"Cost"	"10"
				}
				Item
				{
					"Item"	"item_a_hvy_leather"
					"Cost"	"20"
				}
				Item
				{
					"Item"	"item_a_flak_jacket"
					"Cost"	"30"
				}
				Item
				{
					"Item"	"item_a_riot_gear"
					"Cost"	"40"
				}
			}
		}

		MPEquip
		{
			"Name"		"Nosferatu"
			"InternalName"	"Nosferatu"

			Equip
			{
				Item
				{
					"Item"	"item_w_katana"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_w_colt_anaconda"
					"Cost"	"8"
					"StartsOn"	"1"
				}
				Item
				{
					"Item"	"item_w_ithaca_m_37"
					"Cost"	"12"
				}
				Item
				{
					"Item"	"item_w_supershotgun"
					"Cost"	"15"
				}
				Item
				{
					"Item"	"item_w_glock_17c"
					"Cost"	"8"
				}
				Item
				{
					"Item"	"item_w_mac_10"
					"Cost"	"15"
				}
			}

			Armor
			{
				Item
				{
					"Item"	"item_a_lt_cloth"
					"Cost"	"0"
				}
				Item
				{
					"Item"	"item_a_hvy_cloth"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_a_lt_leather"
					"Cost"	"10"
				}
				Item
				{
					"Item"	"item_a_hvy_leather"
					"Cost"	"20"
				}
				Item
				{
					"Item"	"item_a_flak_jacket"
					"Cost"	"30"
				}
				Item
				{
					"Item"	"item_a_riot_gear"
					"Cost"	"40"
				}
			}
		}

		MPEquip
		{
			"Name"		"Toréador"
			"InternalName"	"Toreador"

			Equip
			{
				Item
				{
					"Item"	"item_w_katana"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_w_colt_anaconda"
					"Cost"	"8"
					"StartsOn"	"1"
				}
				Item
				{
					"Item"	"item_w_ithaca_m_37"
					"Cost"	"12"
				}
				Item
				{
					"Item"	"item_w_supershotgun"
					"Cost"	"15"
				}
				Item
				{
					"Item"	"item_w_glock_17c"
					"Cost"	"8"
				}
				Item
				{
					"Item"	"item_w_mac_10"
					"Cost"	"15"
				}
			}

			Armor
			{
				Item
				{
					"Item"	"item_a_lt_cloth"
					"Cost"	"0"
				}
				Item
				{
					"Item"	"item_a_hvy_cloth"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_a_lt_leather"
					"Cost"	"10"
				}
				Item
				{
					"Item"	"item_a_hvy_leather"
					"Cost"	"20"
				}
				Item
				{
					"Item"	"item_a_flak_jacket"
					"Cost"	"30"
				}
				Item
				{
					"Item"	"item_a_riot_gear"
					"Cost"	"40"
				}
			}
		}

		MPEquip
		{
			"Name"		"Tremere"
			"InternalName"	"Tremere"

			Equip
			{
				Item
				{
					"Item"	"item_w_katana"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_w_colt_anaconda"
					"Cost"	"8"
					"StartsOn"	"1"
				}
				Item
				{
					"Item"	"item_w_ithaca_m_37"
					"Cost"	"12"
				}
				Item
				{
					"Item"	"item_w_supershotgun"
					"Cost"	"15"
				}
				Item
				{
					"Item"	"item_w_glock_17c"
					"Cost"	"8"
				}
				Item
				{
					"Item"	"item_w_mac_10"
					"Cost"	"15"
				}
			}

			Armor
			{
				Item
				{
					"Item"	"item_a_lt_cloth"
					"Cost"	"0"
				}
				Item
				{
					"Item"	"item_a_hvy_cloth"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_a_lt_leather"
					"Cost"	"10"
				}
				Item
				{
					"Item"	"item_a_hvy_leather"
					"Cost"	"20"
				}
				Item
				{
					"Item"	"item_a_flak_jacket"
					"Cost"	"30"
				}
				Item
				{
					"Item"	"item_a_riot_gear"
					"Cost"	"40"
				}
			}
		}

		MPEquip
		{
			"Name"		"Ventrue"
			"InternalName"	"Ventrue"

			Equip
			{
				Item
				{
					"Item"	"item_w_katana"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_w_colt_anaconda"
					"Cost"	"8"
					"StartsOn"	"1"
				}
				Item
				{
					"Item"	"item_w_ithaca_m_37"
					"Cost"	"12"
				}
				Item
				{
					"Item"	"item_w_supershotgun"
					"Cost"	"15"
				}
				Item
				{
					"Item"	"item_w_glock_17c"
					"Cost"	"8"
				}
				Item
				{
					"Item"	"item_w_mac_10"
					"Cost"	"15"
				}
			}

			Armor
			{
				Item
				{
					"Item"	"item_a_lt_cloth"
					"Cost"	"0"
				}
				Item
				{
					"Item"	"item_a_hvy_cloth"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_a_lt_leather"
					"Cost"	"10"
				}
				Item
				{
					"Item"	"item_a_hvy_leather"
					"Cost"	"20"
				}
				Item
				{
					"Item"	"item_a_flak_jacket"
					"Cost"	"30"
				}
				Item
				{
					"Item"	"item_a_riot_gear"
					"Cost"	"40"
				}
			}
		}

		MPEquip
		{
			"Name"		"Léopold1"
			"InternalName"	"Leopold1"

			Equip
			{
				Item
				{
					"Item"	"item_w_katana"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_w_colt_anaconda"
					"Cost"	"8"
					"StartsOn"	"1"
				}
				Item
				{
					"Item"	"item_w_ithaca_m_37"
					"Cost"	"12"
				}
				Item
				{
					"Item"	"item_w_supershotgun"
					"Cost"	"15"
				}
				Item
				{
					"Item"	"item_w_glock_17c"
					"Cost"	"8"
				}
				Item
				{
					"Item"	"item_w_mac_10"
					"Cost"	"15"
				}
				Item
				{
					"Item"	"item_g_lockpick"
					"Cost"	"10"
					"StartsOn"	"1"
				}
			}

			Armor
			{
				Item
				{
					"Item"	"item_a_lt_cloth"
					"Cost"	"0"
				}
				Item
				{
					"Item"	"item_a_hvy_cloth"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_a_lt_leather"
					"Cost"	"10"
				}
				Item
				{
					"Item"	"item_a_hvy_leather"
					"Cost"	"20"
				}
				Item
				{
					"Item"	"item_a_flak_jacket"
					"Cost"	"30"
				}
				Item
				{
					"Item"	"item_a_riot_gear"
					"Cost"	"40"
				}
			}
		}

		MPEquip
		{
			"Name"		"Léopold2"
			"InternalName"	"Leopold2"

			Equip
			{
				Item
				{
					"Item"	"item_w_katana"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_w_colt_anaconda"
					"Cost"	"8"
					"StartsOn"	"1"
				}
				Item
				{
					"Item"	"item_w_ithaca_m_37"
					"Cost"	"12"
				}
				Item
				{
					"Item"	"item_w_supershotgun"
					"Cost"	"15"
				}
				Item
				{
					"Item"	"item_w_glock_17c"
					"Cost"	"8"
				}
				Item
				{
					"Item"	"item_w_mac_10"
					"Cost"	"15"
				}
				Item
				{
					"Item"	"item_g_lockpick"
					"Cost"	"10"
				}
			}

			Armor
			{
				Item
				{
					"Item"	"item_a_lt_cloth"
					"Cost"	"0"
				}
				Item
				{
					"Item"	"item_a_hvy_cloth"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_a_lt_leather"
					"Cost"	"10"
				}
				Item
				{
					"Item"	"item_a_hvy_leather"
					"Cost"	"20"
				}
				Item
				{
					"Item"	"item_a_flak_jacket"
					"Cost"	"30"
				}
				Item
				{
					"Item"	"item_a_riot_gear"
					"Cost"	"40"
				}
			}
		}

		MPEquip
		{
			"Name"		"Léopold3"
			"InternalName"	"Leopold3"

			Equip
			{
				Item
				{
					"Item"	"item_w_katana"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_w_colt_anaconda"
					"Cost"	"8"
					"StartsOn"	"1"
				}
				Item
				{
					"Item"	"item_w_ithaca_m_37"
					"Cost"	"12"
				}
				Item
				{
					"Item"	"item_w_supershotgun"
					"Cost"	"15"
				}
				Item
				{
					"Item"	"item_w_glock_17c"
					"Cost"	"8"
				}
				Item
				{
					"Item"	"item_w_mac_10"
					"Cost"	"15"
				}
				Item
				{
					"Item"	"item_g_lockpick"
					"Cost"	"10"
				}
			}

			Armor
			{
				Item
				{
					"Item"	"item_a_lt_cloth"
					"Cost"	"0"
				}
				Item
				{
					"Item"	"item_a_hvy_cloth"
					"Cost"	"5"
				}
				Item
				{
					"Item"	"item_a_lt_leather"
					"Cost"	"10"
				}
				Item
				{
					"Item"	"item_a_hvy_leather"
					"Cost"	"20"
				}
				Item
				{
					"Item"	"item_a_flak_jacket"
					"Cost"	"30"
				}
				Item
				{
					"Item"	"item_a_riot_gear"
					"Cost"	"40"
				}
			}
		}
	}
}

